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Engadget offers relentless coverage of the latest in gadgets and consumer electronics, keeping you informed daily.

April 3, 2025  19:44:31

Yesterday, we learned a lot about the Switch 2 we didn't know before, including the fact Nintendo that will offer a webcam alongside the new console. As far as accessories go, the $50 Switch 2 Camera looks boring, and judging from the footage the company shared on Wednesday, not particularly great at its intended purpose of, you know, capturing moving pictures. 

The good news? Nintendo is allowing third-party manufacturers to make their own webcams for the new console. Enter the Hori Piranha Plant Camera. 

The Piranha Plant can attach directly to the top of the Switch 2.
Hori

Hori's Switch 2 camera has a couple of features you won't find on Nintendo's first-party offering. First, the pot the Piranha Plant sits in functions as both as a stand and USB extension for the device. The part of the Piranha that houses the webcam can detach from the pot, allowing you to, ahem, plant it directly on the top of the Switch 2. In that way, you can take your new buddy on the road. Want to trash talk your friends over video in GameChat while on a domestic flight? With the Piranha Plant and in-flight Wi-Fi, you can. 

Second, the Piranha Plant camera has a built-in privacy shutter. You can simply close its mouth to obscure the lens. If that's not clever, functional design, I don't know what is.

The Piranha Plant Camera features a clever built-in privacy shutter.
Hori

Hori has yet to list the Piranha Plant camera on its US website, but over in Germany, retailer Media Markt has the accessory priced at €40 or €20 less than the official Switch 2 Camera from Nintendo. Practical, stylish and affordable, what's not to love? 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/horis-piranha-plant-switch-2-camera-is-a-work-of-art-194430377.html?src=rss
April 3, 2025  18:29:32

YouTube is updating the video editor for Shorts to better compete with the likes of TikTok and Instagram Reels, and teasing some AI-powered features that are coming later this year that might make it stand out.

The new and improve editor will let users "make precise adjustments and edits to the timing of each clip with zooming and snapping," along with the usual option to rearrange and delete your footage. YouTube says you'll also be able to add music and timed text, and preview your video at any point while you're editing.

At some point in the future, the editor will gain the ability to automatically sync clips to a song. And "later this spring," YouTube says the editor will be able to create stickers from photos in your image gallery or with a built-in AI image generator. As part of this update, the process of using templates is also getting simplified. Creators of templates will now be automatically credited when anyone uses their work, and templates themselves can now include things like image overlays and filter effects.

YouTube is clearly trying to reach some kind of parity with the creative tools offered by TikTok and Instagram. TikTok's editing tools and the standalone CapCut video editor have long been the gold standard for creating videos on your phone. Given the uncertain future of TikTok in the US, making YouTube Shorts a more appealing alternative makes sense. It's also not the first time YouTube has drawn inspiration from TikTok. YouTube added a robotic, text-to-speech narration feature to Shorts, clearly inspired by TikTok's popular version, in 2024.

This article originally appeared on Engadget at https://www.engadget.com/apps/youtube-is-updating-the-shorts-video-editor-to-make-it-a-better-alternative-to-tiktok-182932945.html?src=rss
April 3, 2025  18:23:20

Verizon just revealed a new price lock policy that guarantees certain plans won’t go up in cost for three years. This is for both new and existing customers. It was announced the day after President Trump decided to tariff the entire world, which put markets into a tailspin. Verizon didn’t specifically mention this policy, but did say that the move was intended to give “predictability” to its customer base.

However, there are some caveats. Customers have to be enrolled in one of the company’s newer myPlan subscriptions to be eligible. Also, the guarantee only covers the base charge for the rate plan. It doesn’t do anything regarding those mysterious little fees that carriers use to raise prices on the down low

There’s also nothing in the fine print regarding autopay discounts, so those aren’t locked in. This could force a rate hike if Verizon decides alter the discount. Of course, the company will likely try to persuade consumers to increase the monthly bill of their own accord. This carrot usually takes the shape of a “free” phone.

To that end, Verizon announced it will be giving free phones to new and existing customers. This requires a suitable trade-in device and enrollment in a myPlan subscription. The three-year price lock also covers the company’s myHome 5G internet plans. Current myPlan members don’t have to do anything to start this price lock process. The enrollment is automatic.

This is just the latest promotion to lure customers to its myPlan subscriptions. The company recently started offering cheaper subscriptions for Netflix and Max to members. It did something similar for Google One AI Premium subscriptions. Verizon owns a minority stake in Engadget's parent company, but this didn't impact our coverage. 

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/verizon-just-announced-a-three-year-price-lock-plan-but-there-are-caveats-182320983.html?src=rss
April 3, 2025  17:50:33

This week's Nintendo Direct provided much more info about the Switch 2 but didn't go too deep into the nitty-gritty details of what powers the console. That left NVIDIA, the Mario maker's hardware partner on the console's processor and GPU, to fill in some blanks with a blog post published on Thursday — including the first confirmation that it uses Deep Learning Super Sampling (DLSS) tech.

NVIDIA said the Switch 2's DLSS support helps to give the console "ten times" the graphical performance of the original Switch. The tech lets games render games in a lower resolution, then uses trained AI models and dedicated Tensor Cores to fill in detail.

Saying a system has ten times the graphics performance is likely a simplified marketing claim, and its graphical prowess could vary greatly depending on the title. The console has also yet to be scrutinized with extended real-world use. However, in Engadget's Sam Rutherford hands-on, he found that the system handled the new Switch 2 versions of Street Fighter 6, Cyberpunk 2077 and Civilization 7 well, with all running "really smooth."

The back of the Switch 2 in hand.
Sam Rutherford for Engadget

In docked mode, the Switch 2 supports up to 60fps at 4K resolution or 120fps at 1440p or 1080p resolutions. In handheld mode, the 7.9-inch, 1080p screen supports a variable refresh rate (via G-Sync) of up to 120Hz.

"The new RT Cores bring real-time ray tracing, delivering lifelike lighting, reflections and shadows for more immersive worlds," NVIDIA explained. "Tensor Cores power AI-driven features like Deep Learning Super Sampling (DLSS), boosting resolution for sharper details without sacrificing image quality. Tensor Cores also enable AI-powered face tracking and background removal in video chat use cases, enhancing social gaming and streaming."

For more on the new system, check out Engadget's Switch 2 hands-on and deep dive into everything we know about it.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nvidia-confirms-the-switch-2-has-dlss-175033677.html?src=rss
April 3, 2025  17:25:09

Sarah Wynn-Williams, the former Facebook policy director behind a best-selling memoir about her time at the company, will testify at a Senate Judiciary subcommittee hearing next week. The testimony will be Wynn-Williams’ first public remarks since Meta initiated emergency arbitration proceedings in an attempt to prevent her from promoting the book.

Wynn-Williams’ upcoming appearance at Congress was confirmed by Senator Josh Hawley, who said in a statement that she would testify about “allegations that Facebook cooperated with the Communist regime in China to build censorship tools, punish dissidents, and make American users’ data available for Chinese use.”

In her book, Careless People, Wynn-Williams recounts Meta executives’ interactions with world leaders and government officials as Facebook’s influence expanded globally in the early 2010s. Her account has resurfaced information about Facebook’s attempts to operate in China, and revealed new details about its overtures to Chinese government officials.

“We do not operate our services in China today. It is no secret we were once interested in doing so as part of Facebook’s effort to connect the world,” Meta spokesperson Dani Lever said in a statement. “This was widely reported beginning a decade ago. We ultimately opted not to go through with the ideas we'd explored, which Mark Zuckerberg announced in 2019."

Prior to her book’s publication, Wynn-Williams also filed whistleblower complaints with the Securities and Exchange Commission and the Department of Justice about alleged misconduct at the company. While the precise details of those complaints haven’t been made public, next week’s hearing will be a significant opportunity for her to speak publicly about what she witnessed.

The hearing, titled, “A Time for Truth: Oversight of Meta’s Foreign Relations and Representations to the United States Congress,” is scheduled for April 9, at 2:30pm ET.

This article originally appeared on Engadget at https://www.engadget.com/social-media/careless-people-author-sarah-wynn-williams-will-testify-at-a-senate-hearing-next-week-172509027.html?src=rss
April 3, 2025  16:47:43

Google’s Pixel Buds Pro 2 earbuds are on sale via Amazon for just $179. This is a record-low price, as they normally cost $229. This deal is available for multiple colorways, including black, pink, beige and green.

These little cuties easily made our list of the best wireless earbuds. We admired the comfortable and secure fit and the addition of the Tensor chip to handle audio and ANC processing. They also offer a hands-free way to initiate Gemini AI.

However, the main reason we recommend these earbuds is that they sound great. They provide a good low-end, which is tough to do with earbuds, and crunchy highs. Google says it redesigned the entire audio system and it shows. We called out the “noticeable improvement” over the original Pixel Buds Pro earbuds in our official review.

There are plenty of nifty features to set these earbuds apart from the competition. They can detect conversations and automatically adjust audio accordingly. Find My Device support is also included. They offer spatial audio with certain apps. The buds get around eight hours of use per charge, but 30 hours when considering the included charging case. 

There are only two downsides here. The Pixel Buds Pro 2 earbuds are incredibly small, which is cool, that means making adjustments on their equally tiny touch panels can be difficult. Also, the original asking price of $229 is certainly high. This sale alleviates that particular issue.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/googles-pixel-buds-pro-2-are-back-on-sale-for-an-all-time-low-price-164743950.html?src=rss
April 3, 2025  16:38:04

The original Switch started a revolution when it combined the portability of handhelds with the ability to play games on your TV at home like a traditional console. But with the Nintendo Switch 2, even though it's physically bigger, it feels like a sleeker, faster and more refined take on its predecessor — to the point that Nintendo should have called it the Super Switch (which apparently almost happened). And after getting a chance to try it out, I'm sold on its abilities, even with its significantly higher starting price of $450.

Editor's note: This hands-on focuses on our writer's experience with the new Nintendo Switch 2, covering the hardware, playing experience and changes from the original model. If you're looking for more info on Sam's impressions of individual games, start with his hands-on with Mario Kart World, which he calls a "perfect launch game for the Switch 2."

The Switch 2 has the same basic shape and layout as the original, including its signature detachable Joy-Con. But it looks more polished all around, thanks to tapered edges and slimmer bezels. Nintendo also increased the size of its joystick caps and the face buttons on the left controller, though the latter still doesn't feel quite like a traditional D-pad.

Here is how the size of the Switch 2 compares to the original model.
Sam Rutherford for Engadget

That said, the biggest upgrade is its larger 7.9-inch 1080p LCD display, which now supports a 120Hz refresh rate with VRR and high dynamic range. Frankly, it's super bright and very colorful to the point where I don't really miss having an OLED screen. Now there's a fair bit of grumbling that Nintendo, despite the existence of the OLED Switch, didn't opt for a similar panel type on the Switch 2. But if you remember, that model didn't support HDR, so it's not like we're looking at a downgrade in display quality, though the super deep blacks you get from OLED screens would have been nice.

Also, the Switch 2 feels like it defies its dimensions because even though its display is larger than the 6.2-inch version on the base Switch, it doesn't feel that much bigger. It's only half an inch taller (4.5 inches) and a little over an inch wider (9.4 vs 10.7 inches). And while its weight has also increased to 1.18 pounds with its Joy-Con attached (up from 0.88 pounds), it never felt too heavy.

The bottom of the Switch features a USB-C port with video out, but there's another one on top for charging and accessories.
Sam Rutherford for Engadget

Elsewhere, there are a ton of quality-of-life upgrades, including a second USB-C port (though the one on the bottom is the only one that can do video out), a built-in mic and support for microSD Express cards. That last one is a big deal, because even though the cards are more expensive, they're also significantly faster than your standard fare and they should be a major boon to download speeds and load times. I admit the lack of analog shoulder buttons is a small downer, though Nintendo says it made that choice because analog buttons would introduce a tiny bit of input lag and it wanted to go with the more responsive solution.

During its livestream, Nintendo spent a lot of time talking about the C button on the right Joy-Con, which feels like a first-party solution that looks to recreate everything people like about Discord. But at Nintendo's hands-on experience, there weren't any chances to test out the console's new social features, so I wasn't able to dive deeper into that.

The new Joy-Con for the Nintendo Switch 2
Sam Rutherford for Engadget

That's ok, though, because I think the Joy-Con's new magnetic mounting system is the hidden star. Not only is there a larger button around back for popping them off, they now detach simply when you pull them left or right. There's no need to slide anything up or down first. Granted, this sounds like a small change, but it makes the whole process so much simpler and the Joy-con seem to be more securely attached as well.

Then there's the Joy-Con's ability to function as a mouse (for both the left and right controllers). I thought it was pretty gimmicky, until I played Metroid Prime 4: Beyond where I suddenly found myself favoring the mouse mode over standard gamepad controls. Everything feels a bit more precise and if you're a fan of shooters on PC, it's definitely worth trying out. The obvious limitation is that while you can use the Joy-Con on your leg, you really ought to have some sort of flat surface like a table, which may not be an option if your favorite place to game is on the couch.

Street Fighter 6 is one of a handful of third-party games slated to come out for the Switch 2.
Sam Rutherford for Engadget

Nintendo has kept relatively quiet regarding the Switch 2's processor and memory. But the company has said the system does support DLSS and hardware-based ray tracing. Now those features might not get used in every game, but it does seem to make it way easier for third-party developers to port their titles over to the company's upcoming console. When I played the new Switch 2 versions of Street Fighter 6, Cyberpunk 2077 and Civilization 7, they all ran really smooth. And without doing a straight-up side-by-side comparison next to a proper gaming PC, it was really hard to tell if the Switch 2 was cutting corners graphically, if it was even doing it at all. The only hiccup I noticed was rather long loading times in Civ, which isn't exactly uncommon for a Sid Meier game.

The flipside to this is if you told me that some of Nintendo's new first-party games like Donkey Kong Bananza and Mario Kart World were actually being run on an original Switch, I wouldn't have blinked. In some ways, Nintendo's ability to wring every last bit of performance out of its hardware and its habit of eschewing hyperrealism in favor of more stylized graphics has almost put a ceiling on the company's ability to really show off its chops. But when you pay attention, you'll really appreciate how delightfully satiny Mario Kart looks when it's running at 120 fps.

I still have questions about what's going on inside the Switch 2's new dock and how it's leveraging its increased performance to deliver 4K resolutions when connected to a TV. I also think it's a travesty that Nintendo is charging money for the Switch 2 Welcome Tour. It's barely a game, but it is a genuinely useful way to introduce the console's features to new owners and it really should be pre-installed on every system for free. It also remains to be seen how the Switch 2's battery life holds up. Nintendo says it has a larger power pack than the original Switch, but it also has increased performance and a larger screen, while the company claims runtimes may vary between two and six and half hours depending on the title. 

But all told, the Switch 2 is exactly what you want from a successor to Nintendo's legendary hybrid console. Aside from the price, that is, because in addition to the console starting at $450, almost all of its standard accessories cost more than before, too. From the Pro Controller, which now goes for $80 ($10 more than for the original Switch) or additional pairs of Joy-Con that cost $90 (another $10 hike). And that's before you factor in the cost of games like Mario Kart World and Donkey Kong Bananza that start at $80 and $70 as digital downloads (or $90 and $80 if you want physical carts).

Update, April 3 2025, 12:35PM ET: This story has been updated to include an Editor's Note pointing out where readers can find our hands-on impressions of Mario Kart World.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/switch-2-hands-on-i-think-nintendos-new-console-is-worth-the-450-130819785.html?src=rss
April 3, 2025  16:22:14

TikTok will reportedly face a fine of over €500 million ($553 million) for transferring Europeans' private data to China. Bloomberg said on Thursday that Ireland's data protection commission, which regulates TikTok owner ByteDance's EU operations, could dish out the penalty before the end of April.

The fine results from a four-year investigation of TikTok's data handling practices. The probe reportedly concluded that ByteDance broke Europe's General Data Protection Regulation (GDPR) laws by transferring private user data to China to be accessed by engineers. The country is known for its widespread, high-tech surveillance.

"TikTok tells us that EU data is transferred to the U.S. and not to China, however we have understood that there is possibility that maintenance and AI engineers in China may be accessing data," former Irish Data Protection Commissioner Helen Dixon said in March 2021 when the probe began.

Ireland is taking the lead because, under the GDPR, the country where a company's European operations are located oversees compliance and enforcement. ByteDance's European headquarters are in Dublin. Bloomberg says the decision date and amount of the fine aren't yet finalized and could still change.

Of course, this isn't even ByteDance's biggest drama unfolding this week. The fate of TikTok's US operations hangs in the balance as it approaches an April 5 deadline to find a buyer or face a ban in America. The list of likely outcomes ranges from finding a buyer (Amazon has even thrown its hat in the ring) to its US investors rolling over their stakes into a new independent global company or the deadline passing with another deadline extension.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/tiktok-reportedly-faces-a-%E2%82%AC500-million-fine-for-sending-private-user-data-to-china-162214079.html?src=rss
April 3, 2025  15:33:02

Engineers at Northwestern University have developed the world’s smallest pacemaker. It’s so small, as a matter of fact, that it fits inside the tip of a syringe. This means that it’s injectable, so patients could potentially avoid a painful surgery.

It safely dissolves into the bloodstream after a time, so it’s a temporary solution. It’s designed for folks who need heart help on a short-term basis, like newborn babies with congenital defects. However, it can work with hearts of all sizes.

It’s also powered by light, which is pretty darned cool. The pacemaker is paired with a wireless wearable device that mounts to a patient’s chest. When that small device detects an irregular heartbeat, it shines a light that activates the pacemaker. These light pulses can penetrate a patient’s skin, bones and muscles.

Even though the pacemaker is tiny, measuring one millimeter in thickness, it still delivers as much stimulation as a full-sized unit. The engineers published their findings in Nature and noted that the device works with both animal and human hearts. The team also reiterated that pediatric care is the primary use case here.

“About one percent of children are born with congenital heart defects,” said Northwestern experimental cardiologist Igor Efimov, who co-led the study. “The good news is that these children only need temporary pacing after a surgery. In about seven days or so, most patients’ hearts will self-repair. But those seven days are absolutely critical. Now, we can place this tiny pacemaker on a child’s heart and stimulate it with a soft, gentle, wearable device. And no additional surgery is necessary to remove it.”

The development of this medical device was co-led by John Rogers, which is a familiar name in biomedical circles. Rogers has been behind a number of astounding innovations throughout the years. He’s advanced technology that could eventually give us invisibility cloaks and health-tracking tattoos. He also built a thumbnail-sized UV sensor and a circuit that dissolves in the body. That last one eventually led to this innovative pacemaker.

Rogers imagines a world in which physicians inject a number of these pacemakers simultaneously, to enable sophisticated synchronization. This could help terminate arrhythmias, as different parts of the heart could be paced at unique rhythms.

“Because it’s so small, this pacemaker can be integrated with almost any kind of implantable device,” Rogers said. “Here, the tiny pacemakers can be activated as necessary to address complications that can occur during a patient’s recovery process.”

This versatility could eventually open up a diverse array of medical possibilities. The tech could be used to help nerves heal, treat wounds and block pain.

This article originally appeared on Engadget at https://www.engadget.com/science/the-worlds-smallest-pacemaker-is-injectable-and-powered-by-light-153302491.html?src=rss
April 3, 2025  15:31:58

With Nintendo's April 2 Direct showcase over and done, we now know more about the Switch 2 than ever before, including its release date (June 5), price ($450!) and how to pre-order.

Thanks to Nintendo's January 16 teaser trailer, we've long known what the Switch 2 will look like, and that it will arrive in 2025 — over eight years after its predecessor. The Nintendo Switch 2 looks very similar to the original system, albeit with a larger display, magnetic Joy-Cons and a sleeker design. The company also reaffirmed that the upcoming console will be backwards compatible with Switch games.

Looking to catch up on everything we know about the Switch 2? Read on.

The Nintendo Switch 2 has a 1080p 7.9-inch display with a 120Hz refresh and HDR compatibility. It also supports up to 4K output at 120Hz (with variable refresh rates) when docked.

The new Joy-Con for Nintendo Switch 2 attaches magnetically with a button to release them. They have larger SL and SR buttons (the ones hidden when the Joy-Con are attached) to make playing multiplayer games on one Joy-Con more feasible. The analog sticks are no longer tiny nubs, and are closer in size to the ones you might find on a PS5 or Xbox controller. They have what Nintendo is calling “HD Rumble 2” built in, which seems to be a refinement of the original (and still very good) vibration function. Finally, each Joy-Con has an optical sensor that allows you to use it as a mouse, and a C button, which we’ll get to in a minute.

Nintendo Switch 2
Nintendo

The new Pro Controller for the Nintendo Switch 2 comes with everything you’d expect based on the refreshed Joy-Con: Namely HD Rumble 2 and the C button. There are also remappable GL/GR buttons around the back and a standard audio jack for connecting a headset.

Both options come with Amiibo support built in. The Switch 2 comes with two Joy-Con as you’d expect, and additional pairs are priced at $90. The Pro Controller will cost $80.

The new C button is a dedicated way to enter a chat session with friends. As well as the standard features you’d expect from voice chat, Nintendo has built a Discord-like video-sharing feature, which lets you show your gameplay to others and see other people’s screens while you’re playing. 

The chat function works with a mic built into the console, though headsets are also supported. Nintendo will also sell a $50 camera that plugs into the USB-C port on the top of the console, which will allow you to stream your face along with your game.

Nintendo Switch 2
Nintendo

The Switch 2 will work with GameCube games via the Nintendo Switch Online Expansion Pack. The three titles available at launch will be F-Zero GX, The Legend of Zelda: The Wind Waker and Soul Calibur II.

Perhaps the biggest feature, though, is one you can’t see: The Switch 2 has an all-new processor and GPU and significantly more storage (256GB vs 64GB in the Switch OLED), along with support for faster and more capacious microSD cards. This will obviously lead to better first-party games and upgraded Switch experiences, but more importantly it will mean multi-platform games that had to skip the original, underpowered Switch will be able to be ported over. With games like Cyberpunk 2077 coming to the Switch 2 at launch, it seems like far more ports will be feasible than on the original console.

Another major improvement comes in the form of networking — the Switch 2 supports WiFi 6, which will improve the original's often glacial download speeds. Similarly, the new dock sports an ethernet port for a rock-solid connection.

Nintendo gave the press a chance to check out the Switch 2 and a few of the games it highlighted. You can read our impressions of Mario Kart World as well as more general thoughts on how the Switch 2 feels in person. Right off the bat, Mario Kart World feels like an outstanding launch title, with more depth and better visuals than we've ever seen from a Mario Kart game. The core formula is intact, but there are a lot of new features and play styles to dig into. 

As for the Switch 2 hardware, it feels like a major step forward from the original Switch — it has grown up a lot and feels far more polished and refined. And while it may not have an OLED screen, the 7.9-inch LED display Nintendo did use is outstanding.

The Nintendo Switch 2 will be available for $450 standalone, or for $500 with a bundled digital copy of the new Mario Kart game, Mario Kart World. That’s significantly more expensive than the original Switch, which launched at $300, and has remained at that price ever since. It’s also more expensive than the entry-level current-gen consoles from Sony and Microsoft.

The comparison looks a little better up against Valve’s Steam Deck, which costs $400 for the LCD model or $550 for the basic OLED model. The Steam Deck is more affordable than most PC handhelds.

June 5, 2025.

Pre-orders begin on April 9, from a variety of retailers and Nintendo itself.

Nintendo says that the Switch 2 will last between 2 and 6.5 hours. This is similar to the original Switch, which was rated for 2.5-6.5 hours, though later revisions upped that figure significantly. The company cautions that "this time is an estimate ... battery life will depend on the games you play and usage conditions."

Nintendo is planning a worldwide roadshow to let gamers go hands-on with the console. These events start in New York and Paris on April 4-6, with others taking place throughout the following two months. 

Ticket registration for many of the Nintendo Switch 2 Experience events has closed, but waitlists are available. However, given that Nintendo is taking a first come, first served approach, your chances of attending the roadshow if you don't already have a ticket (or unless you signed up for the waitlist immediately) seem very small at this point.

The full list of Nintendo Switch 2 Experience dates is as follows:

North America:

  • New York, April 4-6, 2025

  • Los Angeles, April 11-13, 2025

  • Dallas, April 25-27, 2025

  • Toronto, April 25-27, 2025

Europe:

  • Paris, April 4-6, 2025

  • London, April 11-13, 2025

  • Milan, April 25-27, 2025

  • Berlin, April 25-27, 2025

  • Madrid, May 9-11, 2025

  • Amsterdam, May 9-11, 2025

Oceania:

  • Melbourne, May 10-11, 2025

Asia:

  • Tokyo (Makuhari), April 26-27, 2025

  • Seoul, May 31-June 1, 2025

  • Hong Kong, To be announced

  • Taipei, To be announced

Nintendo confirmed in November 2024 that the Nintendo Switch 2 will be backwards compatible. It will also feature access to Nintendo Online, so users will be able to play all of those old retro titles.

In the initial Nintendo Switch 2 press release, Nintendo reiterated that physical and digital Switch games will work on the new system. However, it noted that "certain Nintendo Switch games may not be supported on or fully compatible with Nintendo Switch 2." We now have more information on which games are working thanks to a guide Nintendo put together.

Nintendo Software Compatability Chart
Nintendo's software compatibility chart on April 2, 2025.
Nintendo

As of April 1, the vast majority of Switch 2 games are marked as compatible, but many popular games are said to have some issues. Nintendo has marked most of these as “under investigation,” suggesting a fix may be on the way in time for launch. Nintendo says it is manually testing every Switch game for compatibility.

Only one title is marked as incompatible: Nintendo Labo Toy-Con 04: VR Kit. This was part of Nintendo’s Labo range of games that worked with Cardboard accessories, and is incompatible as the Switch 2 doesn’t physically fit in the VR headset.

The original Switch has, to put it mildly, struggled to run some of the late-generation software that's come down the pike. Could these games be enhanced to take advantage of the increased horsepower of the Switch 2? That’s unclear. In an “Ask the Developer” page on its site, Nintendo says that old games are working through a real-time translation system, which sounds similar to how Rosetta allows modern Macs to run old software. With that said, the new and old Switch are much closer in hardware than that.

In the same developer interview, it’s said that in its testing of old games for compatibility, there were some occasions “where loading times became faster, or game performance became more stable,” but we don’t have any detail beyond that.

As well as backward compatibility, Nintendo is also offering up premium ‘Switch 2 Edition” upgrades for a select few games, which have improved resolutions and frame rates, and (in some titles) some bonus features and content. What exactly that means will vary, but Nintendo did confirm that Metroid Prime 4: Beyond will have 4K/60 and 1080p/120 options on the Switch 2.

In the case of the two mainline Zelda games, those will be free to Switch Online Expansion Pack members, while others will be paid upgrades. Games confirmed to have a Switch 2 Edition to date include:

  • Super Mario Party Jamboree

  • The Legend of Zelda: Breath of the Wild

  • The Legend of Zelda: Tears of the Kingdom

  • Kirby and the Forgotten Land

  • PokĂŠmon Legends: Z-A

  • Metroid Prime 4: Beyond

Nintendo has not said how much the paid upgrades will cost.

You may remember that the original Switch cartridges taste absolutely awful. This was on purpose, to discourage folks from putting the games in their mouth. Will the successor follow suit and continue to dip cartridges in a foul-tasting bitter coating? Only time will tell.

We expect this list to change substantially over the coming weeks and months, but the titles currently confirmed to be available on day one follow:

  • Arcade Archives 2 Ridge Racer

  • Bravely Default: Flying Fairy HD Remaster

  • Cyberpunk 2077

  • Deltarune

  • Fast Fusion

  • Fortnite

  • Hitman: World of Assassination

  • Hogwarts Legacy

  • Kunitsu-Gami: Path of the Goddess

  • Mario Kart World

  • Nintendo Switch 2 Welcome Tour

  • Puyo Puyo Tetris 2S

  • Split Fiction

  • Street Fighter 6

  • Survival Kids

  • Yakuza 0: Director's Cut


That's everything we know about the Nintendo Switch 2 today. We'll update this article with any information we can gather directly from sources. Any changes made to the article after its initial publishing will be listed below.

Update, January 24, 2025, 12:36 PM ET: This story has been updated to include speculation about price, potential game enhancements and the taste of cartridges.

Update, February 5, 2025, 9:30AM ET: This story has been updated to note the time when the April 2 Nintendo Direct starts.

Update, February 24, 2025, 12:30 PM ET: This story has been updated to include speculation about storage and information about the new microSD Express standard.

Update, March 6, 2025, 2:30PM ET: This story has been updated to note recent FCC filings to indicate the presence of Wi-Fi 6 and NFC support.

Update, March 14, 2025, 12:15PM ET: This story has been updated to include pricing and sales speculation from analysts.

Update, March 20, 2025, 12:45PM ET: Updated to include a note about the Seattle Mariners new jersey patches featuring Nintendo and the Switch 2.

Update, March 27, 2025, 3:50PM ET: Updated to add details about the C button, Nintendo Today! and Virtual Game Cards.

Update, April 1, 2025, 10:16AM ET: Updated to add link to livestream and details on its length.

Update, April 2, 2025, 4:40PM ET: Added details from the April 2 Nintendo Direct event, including specifications, price, release date and launch titles.

Jeff Dunn contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-release-date-price-new-games-and-everything-else-you-need-to-know-195136723.html?src=rss
April 3, 2025  14:10:17

Nintendo just held a livestream to drop more details on the forthcoming Switch 2 console. At the very end, it revealed a brand-new 3D platformer starring Donkey Kong. This is the first game of its type since Donkey Kong 64 hit the Nintendo 64 all the way back in 1999. It’s called Donkey Kong Bananza and launches exclusively for the Switch 2 on July 17, which is just over a month after the console hits store shelves.

It looks cool! Much of the environment is destructible, so DK can get in there and break stuff. It also features sidescrolling segments, sort of like how modern Mario 3D platformers dip into their 2D roots every once in a while. We got to try it out in our hands-on with the Switch 2, and while it looks fabulous, it also feels like the kind of game that would have looked great on the original Switch. With Nintendo's stylized graphics for titles like this, the impact of the Switch 2's upgrades doesn't quite hit the same way it might in other games. That's not a big knock, but just something to be aware of.

The whole thing has a funky and cartoonish vibe one would expect from our favorite gorilla. However, I didn’t hear one lick of the famous Donkey Kong rap during the trailer but the equally iconic "ooh banana" sound effect from DK64 does make a brief cameo.

The trailer does show DK climbing up the sides of mountains (getting his BOTW-era Link on) and rollicking through several locations. These include a forest and an ice region, among others. The footage also shows the meanest looking Kong I’ve ever seen.

A mean Kong.
Nintendo

We don’t know too much about this game beyond what the trailer shows, but we don’t have that long to wait. Once again, Donkey Kong Bananza comes out on July 17.

Update: April 3 2025, 10:10AM ET: Updated with a few impressions from our Switch 2 hands-on demo.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/donkey-kong-bananza-is-a-brand-new-3d-platformer-for-switch-2-143108835.html?src=rss
April 3, 2025  14:06:50

The most recent Nintendo Direct went into great detail on the new Switch 2, including when fans will be able to get their hands on the console. According to Nintendo's press release, pre-orders for the Switch 2 open up on April 9 in North America, and the console will be widely available on June 5. The starting price is a whopping $450, and in addition to Nintendo’s online store, you’ll be able to get the Switch 2 at participating retailers. We expect those to include Amazon, Best Buy, GameStop, Walmart and others.

The $450 price tag is for the Switch 2 console alone, but Nintendo said it will also offer a bundle with the Switch 2 and a copy of the new Mario Kart World game, a Switch 2 exclusive, for $500.

There's some fine-print attached to pre-ordering directly from Nintendo. According to the pre-order page on Nintendo's site, you must be 18 years or older, sign in with your Nintendo account and register your interest in pre-ordering. Then, you'll be sent an invitation email when it's time to play your pre-order, and the invitation will be valid for 72 hours. And then there's this bit of info: "Invitation emails will be prioritized on a first-come, first-served basis to registrants who have purchased a Nintendo Switch Online membership with a minimum of 12 months of paid membership and a minimum of 50 total gameplay hours, as of April 2, 2025."

That seems to mean those who have paid for Switch Online in the recent past and those who have spent a good amount of time playing Switch games as of late will get first pick at buying a Switch 2. There's no telling if these same restrictions will apply if you want to pre-order from third-party retailers.

We knew from the teaser trailer for the Switch 2 that Nintendo's new hardware would be bigger and would have a new approach to the detachable Joy-Cons. The new Joy-Con 2 have a new C button, mouse controls and a built in gyroscope for tilt control. The console has a built-in mic to support a new feature called Game Chat that will let you communicate with friends in-game. The device is indeed a bit larger, with a 7.9-inch LCD screen that supports a 120Hz refresh rate, HDR and a 1080p resolution.

When docked, you'll be able to play at up to 4K on your TV, and Nintendo says it improved the consoles internal speakers as well. The new dock also has a built-in fan to keep the console cool and help maintain performance during long play sessions. The Switch 2 has dual USB-C ports for charging, and the base storage amount has increased to 256GB. The Switch 2's storage can be expanded like the previous model, but it will only work with newer microSD Express cards.

The Switch 2 has a number of accessories that you'll be able to purchase separately as well, including the new Switch 2 camera for $50, a new Switch 2 Pro controller for $80, an extra pair of Joy-Con 2 controllers for $90, a Joy-Con 2 charging grip for $35 and more.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/pre-order-the-nintendo-switch-2-for-450-starting-april-9-140931997.html?src=rss
April 3, 2025  13:15:55

What do modern speakers need? Good sound quality? As little distortion as possible? Longevity? Well, yes. Plus, according to Bang & Olufsen, marble plinths. Bang & Olufsen is debuting a partnership with Italian marble and granite company Antolini at Milan Design Week. The Beosound Balance Natura speaker features a sculptural base from Antolini that the audio company says elevates the device to its optimal height. Apparently, the plinth isn't just there for aesthetic — it's a functional audio element.

Let's face it, though: You wouldn't buy a speaker with a marble stand unless you wanted that marble pedestal. And that is why they're making the model available with various Antolini stones. You can get it with natural quartz, as well as with petrified wood and fossilized wood, if you're looking for something with earthy colors. The options have different translucency and color depth, but one common feature is the anodized aluminum ring that serves as the transition between the plinth and the bottom of the speaker. 

In addition to the Natura version of the Beosound Balance speaker, Bang & Olufsen is also presenting a Beovision Theatre 55-inch TV and a pair of Beolab 28 speakers customized with Antolini's Amazon quartite at Milan Design Week. All the products it's showcasing during the event are made to order with prices available upon request, which says all you need to know about its price range, especially since the basic Beosound Balance isn't cheap to begin with and will set you back $3,300.

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/bang--olufsens-new-beosound-balance-speaker-model-comes-with-a-marble-plinth-131555070.html?src=rss
April 3, 2025  13:00:03

Mario Kart 8 and its Deluxe update have been around so long it's easy to forget that the game actually predates the Switch and can trace its origins way back to the Wii U. But every good run must come to an end, and with the forthcoming arrival of the Switch 2 on June 5, Mario Kart World is looking like the ideal launch partner.

Now there hasn't really ever been a bad Mario Kart game, but World feels like Nintendo has jammed nitrous into every corner and crevice. Even during my demo session where not all the characters were unlocked, I got the sense that its roster is massive. All the big names are there like Peach and Yoshi, but you also have baby versions of many of them alongside Toadette, Pauline, Nabbit and so much more. This feeling extends to a range of vehicles too, which includes standard karts in addition to stuff like jet skis and scooters.

Vehicles including a jet ski and a scooter are available to drive in Mario Kart World 2 for the Nintendo Switch 2.
Sam Rutherford for Engadget

But more importantly, the world feels huge. Not only can you freely roam around tracks as they seamlessly connect from one to another, there are also little details like weather effects and day/night shifts that make things feel more alive. And there's also a seemingly huge range of tracks to choose from, organized into several Grand Prix circuits.

The most fun I had, though, was when I got a chance to play the Knockout Tour mode, which is like Mario Kart meets F-Zero 99. In this setting, you have 24 people in a single race that progresses across multiple tracks. Every few laps, the last four places get eliminated, so it's your job to dodge shells and use every last mushroom boost, shortcut and power slide to stay at the front of the pack. It's a non-stop frenzy that just keeps going and, though I don't have the same reaction speed I did when I was younger, this old-head still got first place. And even after a win, I just wanted more. (For the record, Nintendo's photography policy required me to have a person in the frame, so a friendly staff member stood in my place, but here's my receipt.)

Engadget Senior Reporter Sam Rutherford placed first in a Knockout Tour demo of Mario Kart World at Nintendo's Switch 2 hands-on demo.
Sam Rutherford for Engadget

I also need to call out that Mario Kart World has a 120 fps mode and it's damn good. Racing has never looked this smooth on any Nintendo console and this game might be the best first-party showcase of the Switch 2's upgraded display and performance.

That said, the best part is that I'm sure I missed some features because I didn't even have a chance to try out the outfit customization Nintendo teased in World's trailer. And I was so focused on winning that I didn't fully explore the expanded list of tricks like grinding on rails and hopping off vertical walls.

Granted, it's a bummer that Nintendo has raised the price of many Switch 2 games, particularly with Mario Kart World coming in at $80 for a digital copy or $90 for a physical cart. But that can be largely avoided by purchasing the Switch 2 bundle that comes with the game, which effectively brings its price back down to $50. So if you are planning on getting a Switch 2 at launch, opting for this combo feels like a no-brainer.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mario-kart-world-hands-on-the-perfect-launch-game-for-the-switch-2-130003924.html?src=rss
April 3, 2025  12:30:11

Following recent tests, Amazon is finally ready to launch its Project Kuiper space internet project in a bid to rival Elon Musk's Starlink, the company announced. The first batch of 27 satellites on the KA-01 (Kuiper Atlas 1) mission are set to launch into low earth orbit (LEO) aboard a United Launch Alliance Atlas V rocket on April 9th next week from Cape Canaveral if conditions allow. Amazon hopes to start offering the high-speed internet service "later this year," it said.  

Amazon's network will eventually comprise 3,200 satellites launched from partners including ULA, Arianespace, Blue Origin and even SpaceX. Much like that company's Starlink, Project Kuiper's service will cover the entire planet when completed. It will work with a dish as small as seven inches that will deliver speeds up to 100Mbps, smaller than Starlink's Mini, or up to 1Gbps with larger dishes. The company said the cost of terminals will be under $400. 

The satellites will cruise at 17,000 mph at 392 miles above earth, circling the planet in about 90 minutes. They'll use a dialectic mirror film coating that's supposed to scatter light and make them less visible to ground-based astronomers, Amazon said. SpaceX's constellation currently uses over 7,000 satellites, so the Project Kuiper and Starlink fleet will use over 10,000 LEO satellites once Amazon's network is complete. 

Amazon will start launching its Project Kuiper Starlink rival next week
Amazon

Amazon launched two test satellites in October 2023 and proclaimed its early tests a success, with the pair sending and retrieving data at speeds of up to 100 gigabits per second. Later in December, it bolstered the network with a network of high-speed laser cross-links that promise further speed boosts. The company claims its mesh network can move data about 30 percent faster than terrestrial fiber optic cables. 

Project Kuiper’s first launch will be the heaviest payload yet for the Atlas V, which will fly in its most powerful configuration. The rocket will include five solid rocket boosters in addition to the main booster, and a payload fairing 77 feet high and 16.4 feet wide.

Despite past successful tests, the mission isn't without risk. "We’ve done extensive testing on the ground to prepare for this first mission, but there are some things you can only learn in flight, and this will be the first time we’ve flown our final satellite design and the first time we’ve deployed so many satellites at once," Project Kuiper vice president Rajeev Badyal wrote. "No matter how the mission unfolds, this is just the start of our journey, and we have all the pieces in place to learn and adapt as we prepare to launch again and again over the coming years."

This article originally appeared on Engadget at https://www.engadget.com/science/space/amazon-will-start-launching-its-project-kuiper-starlink-rival-next-week-123011012.html?src=rss
April 3, 2025  11:30:41

After years of lagging behind rivals when it comes to video capture (and then suddenly buying cinema camera manufacturer RED), Nikon is pushing new boundaries in that area. Its latest salvo is the $1,699 24-megapixel full-frame Z5 II, perhaps the cheapest mirrorless camera so far to support internal RAW video. It also offers improved autofocus with new AI powers, cleaner images and enhanced image stabilization. 

The Z5 II is a wholesale remake of the original Z5 and that starts with video. While still limited to 4K 30 fps and cropped 4K 60 fps, it can now capture those formats internally using the company's 12-bit N-RAW format with N-log, along with 10-bit H.265 and 8-bit H.264. Interestingly, it will record in N-RAW to SDXC UHS-II cards, since the camera lacks high-speed CFexpress slots. That likely means you'll need to buy very fast (and expensive) cards and that the N-RAW video will be highly compressed. Still, it's a feature available on no other camera in this price range. 

Nikon's full-frame Z5 II is one of the cheapest mirrorless cameras yet with internal RAW video
Nikon

Nikon is also promising much-improved autofocus bolstered by a new image-processing engine and tech borrowed from its high-end Z9 and Z8 models. The Z5 II can now lock onto subjects more quickly, particularly human eyes, faces and bodies, and works in lower light down to -10 EV, compared to -3 EV before. Meanwhile, the AI system can detect up to nine subject types ranging from animals (including a Bird Detection mode) to bicycles. When working in Auto-Area AF, these subjects can be detected, focused on, and tracked automatically. 

Native ISOs have been boosted to 100-64000 (50-204,800 in expanded modes), up from a maximum 51,200 before. That should improve noise levels across the ISO ranges, the company said. However, resolution is still limited to 24 megapixels. 

Nikon's full-frame Z5 II is one of the cheapest mirrorless cameras yet with internal RAW video
Nikon

In-body stabilization has been boosted to 7.5 stops with supported lenses, way up from five stops on the Z5. That's paired with electronic stabilization designed to keep handheld video steady. 

The Z5 II's viewfinder still offers a decent 3.69-million dots of resolution, but brightness has been boosted to 3,000 nits with 13 levels of brightness control. And it now comes with a 1.7-million-dot vari-angle display that's a big improvement from the previous model's tilt-only screen. The body now has a deeper grip to improve handling and comes with a one-touch Picture Control button for previewing and switching between color profiles in real time, matching a recent trend started by Fujifilm's X100 VI.

Other features including dual SD UHS-II card slots, 3.5mm headphone and mic jacks, camera to cloud connectivity via Nikon's Imaging Cloud and a new weather-proof build "on par with the Z6 III," according to Nikon. 

The Z5 II looks to be an impressive hybrid full-frame camera for the money and rivals Sony and Canon don't really have anything in the same price range that can match it. However, it also comes at a price $300 higher than the Z5 was at launch. Still, it could tempt filmmakers and others away from similarly priced crop sensor cameras from the likes of Fujifilm and Sony. The Z5 II is now on pre-order for $1,699 (body only) or $1,999 with a 24-50mm f/4-6.3 kit lens

This article originally appeared on Engadget at https://www.engadget.com/cameras/nikons-z5-ii-is-the-cheapest-full-frame-camera-yet-with-internal-raw-video-113041486.html?src=rss
April 3, 2025  09:01:25

Smartwatches do more than just track your steps and deliver phone alerts to your wrist. The best smartwatches go even further, giving you the ability to pay for a cup of coffee, take calls and connect to apps like Spotify all without whipping out your smartphone.

Chances are, if you’re reading this, you already know all of the benefits of a smartwatch. You’re ready to invest, or upgrade from an aging accessory, but we wouldn’t blame you if you if you didn’t know where to start. There are dozens of smartwatches available now, including GPS running watches, fitness trackers that look like smartwatches and multi-purpose devices. Plus, you’ll want to consider factors like durability, battery life and operating system before you spend a lot of money on a new wearable. We’ve tested and reviewed most major smartwatches available today and these are our top picks.

Michael Kors Access Gen 5e MKGO at CES 2021
Fossil

Yes, there are still companies out there trying to make “fashionable” hybrid smartwatches. Back when wearables were novel and generally ugly, brands like Fossil, Michael Kors and Skagen found their niche in stylish smartwatches that took cues from analog timepieces. You also have the option to pick up a “hybrid” smartwatch from companies like Withings and Garmin – these devices look like classic wrist watches but incorporate some limited functionality like activity tracking and heart rate monitoring. They remain good options if you prefer that look, but thankfully, wearables made by Apple, Samsung, Fitbit and others have gotten much more attractive over the past few years.

Ultimately, the only thing you can’t change after you buy a smartwatch is its case design. If you’re not into the Apple Watch’s squared-off corners, all of Samsung’s smartwatches have round cases that look a little more like a traditional watch. Most wearables are offered in a choice of colors and you can pay extra for premium materials like stainless steel for extra durability. Once you decide on a case, your band options are endless – there are dozens of first- and third-party watch straps available for most major smartwatches, and for both larger and smaller wrists, allowing you to change up your look whenever you please.

Apple Watches only work with iPhones, while Wear OS devices play nice with both iOS and Android phones. Smartwatches made by Samsung, Garmin, Fitbit and others are also compatible with Android and iOS, but you’ll need to install a companion app on your smartphone.

The smartwatch OS will also dictate the type and number of third-party apps you’ll have access to. Many of these aren’t useful, though, making this factor a fairly minor one in the grand scheme of things.

The best smartwatches generally cost between $300 and $400. Compared to budget smartwatches, which cost between $100 and $250, these pricier devices have advanced operating systems, communications, music and fitness features. They also often include perks like onboard GPS tracking, music storage and NFC, AMOLED displays, and long battery life, things that budget devices generally don’t have.

Some companies make specialized fitness watches: Those can easily run north of $500, and we’d only recommend them to serious athletes. Luxury smartwatches from brands like TAG Heuer and Hublot can also reach sky-high prices, but we wouldn’t endorse any of them. These devices can cost more than $1,000, and you’re usually paying for little more than a brand name and some needlessly exotic selection of build materials.

Battery life remains one of our biggest complaints about smartwatches, but there’s hope as of late. You can expect two full days from Apple Watches and most Wear OS devices. Watches using the Snapdragon Wear 3100 processor support extended battery modes that promise up to five days of battery life on a charge — if you’re willing to shut off most features aside from, you know, displaying the time. Other models can last five to seven days, but they usually have fewer features and lower-quality displays. Meanwhile, some fitness watches can last weeks on a single charge. If long battery life is a priority for you, it’s worth checking out the watch’s specs beforehand to see what the manufacturer estimates.

Any smartwatch worth considering delivers call, text and app notifications to your wrist. Call and text alerts are self explanatory, but if those mean a lot to you, consider a watch with LTE. They’re more expensive than their WiFi-only counterparts, but cellular connectivity allows the smartwatch to take and receive phone calls, and do the same with text messages, without your device nearby. As far as app alerts go, getting them delivered to your wrist will let you glance down to the watch face and see if you absolutely need to check your phone right now.

Activity tracking is a big reason why people turn to smartwatches. An all-purpose timepiece should function as a fitness tracker, logging your steps, calories and workouts, and most of today’s wearables have a heart rate monitor as well.

Many smartwatches' fitness features include a built-in GPS, which is useful for tracking distance for runs and bike rides. Swimmers will want something water resistant, and thankfully most all-purpose devices now can withstand at least a dunk in the pool. Some smartwatches from companies like Garmin are more fitness focused than others and tend to offer more advanced features like heart-rate-variance tracking, recovery time estimation, onboard maps and more.

Health tracking on smartwatches has also seen advances over the years. Both Apple and Fitbit devices can estimate blood oxygen levels and measure ECGs. But the more affordable the smartwatch, the less likely it is that it has these kinds of advanced health tracking features; if collecting those kinds of wellness metrics is important to you, you’ll have to pay for the privilege.

Your watch can not only track your morning runs but also play music while you’re exercising. Many smartwatches let you save your music locally, so you can connect wireless earbuds via Bluetooth and listen to tunes without bringing your phone. Those that don’t have onboard storage for music usually have on-watch music controls, so you can control playback without whipping out your phone. And if your watch has LTE, local saving isn’t required — you’ll be able to stream music directly from the watch to your paired earbuds.

Most wearables have touchscreens and we recommend getting one that has a full-color touchscreen. Some flagships like the Apple Watch have LTPO displays, which stands for low-temperature polycrystalline oxide. These panels have faster response times and are more power efficient, resulting in a smoother experience when one interacts with the touchscreen and, in some cases, longer battery lives.

You won’t see significant gains with the latter, though, because the extra battery essentially gets used up when these devices have always-on displays, as most flagship wearables do today. Some smartwatches have this feature on by default while others let you enable it via tweaked settings. This smart feature allows you to glance down at your watch to check the time, health stats or any other information you’ve set it to show on its watchface without lifting your wrist. This will no doubt affect your device’s battery life, but thankfully most always-on modes dim the display’s brightness so it’s not running at its peak unnecessarily. Cheaper devices won’t have this feature; instead, their touchscreens will automatically turn off to conserve battery life and you’ll have to intentionally check your watch to turn on the display again.

Many new smartwatches have NFC, letting you pay for things without your wallet using contactless payments. After saving your credit or debit card information, you can hold your smartwatch up to an NFC reader to pay for a cup of coffee on your way home from a run. Keep in mind that different watches use different payment systems: Apple Watches use Apple Pay, Wear OS devices use Google Pay, Samsung devices use Samsung Pay and so forth.

Apple Pay is one of the most popular NFC payment systems, with support for multiple banks and credit cards in 72 different countries, while Samsung and Google Pay work in fewer regions. It’s also important to note that both NFC payment support varies by device as well for both Samsung and Google’s systems.

The Apple Watch Ultra 2 is probably overkill for most people, but it has a ton of extra features like extra waterproofing to track diving, an even more accurate GPS and the biggest battery of any Apple Watch to date. Apple designed it for the most rugged among us, but for your average person, it likely has more features than they'd ever need. If you’re particularly clumsy, however, its high level of durability could be a great reason to consider the Apple Watch Ultra 2.

The Apple Watch SE is less feature-rich than the flagship model, but it will probably suffice for most people. We actually regard the Watch SE as the best smartwatch option for first-time buyers, or people on stricter budgets. You’ll get all the core Apple Watch features as well as things like fall and crash detection, noise monitoring and Emergency SOS, but you’ll have to do without more advanced hardware perks like an always-on display, a blood oxygen sensor, an ECG monitor and a skin temperature sensor.

Garmin watches in general can be great options for the most active among us. The Garmin Forerunner 745 is an excellent GPS running watch for serious athletes or those who prize battery life above all else. When we tested it, we found it to provide accurate distance tracking, a killer 16-hour battery life with GPS turned on (up to seven days without it) and support for onboard music storage and Garmin Pay.

While smartwatches and fitness trackers share some similarities, they’re designed for slightly different purposes.

A fitness tracker is primarily focused on health and activity tracking. It keeps tabs on your steps, heart rate, sleep and workouts, and some even offer advanced metrics like blood oxygen levels and stress tracking. Fitness trackers are generally more compact, have longer battery life and are built with activity in mind.

A smartwatch, on the other hand, is like a mini smartphone on your wrist. It offers fitness tracking features, but also lets you do things like reply to texts, take calls, use apps and control smart home devices. Many smartwatches support voice assistants, mobile payments and even LTE connectivity, so you can leave your phone behind in some cases.

If you mainly want health and activity tracking with long battery life, a fitness tracker is the way to go. If you want a more connected experience with extra features, a smartwatch is the better choice.

How long a smartwatch lasts mostly depends on two things: battery life and overall durability.

Smartwatch battery life varies a lot depending on the brand, features and how you use it. Basic models with e-ink displays or monochrome screens can last a week or more, while full-featured smartwatches like the Apple Watch or Samsung Galaxy Watch usually need a charge every day or two. If you're using features like always-on display, GPS tracking or LTE connectivity, expect the battery to drain faster.

Physically, a good smartwatch should last several years before you need to upgrade. Premium models with scratch-resistant glass, water resistance and strong build materials tend to hold up well over time. However, software support matters too — brands like Apple and Samsung typically provide updates for at least a few years, while some budget smartwatches may not get long-term software support.

You can expect to charge most smartwatches daily or every few days, and if you take care of them, they should last 3-5 years before an upgrade is necessary.

How much you should spend on a smartwatch depends on what features you need and how often you plan to use it.

If you just want the basics — step tracking, notifications, heart rate monitoring and basic fitness tracking — you can find some solid budget-friendly options from brands like Amazfit, Fitbit and some Wear OS models. These usually have decent battery life but may lack premium features like LTE, advanced health tracking or third-party apps.

In the mid-range smartwatch price bracket, you’ll find popular models like the Apple Watch SE and Fitbit Versa series. These offer a good mix of fitness tracking, smart features and design quality. You’ll get better build materials, more accurate sensors and app support, but battery life might still be limited to a day or two.

High-end smartwatches like the Apple Watch Ultra, Samsung Galaxy Watch Ultra and Garmin Fenix/Epix series offer advanced health tracking, rugged designs, LTE connectivity and longer software support. These are great for serious athletes, outdoor adventurers, or anyone who wants the latest and greatest features.

If you just want a simple smartwatch for notifications and fitness tracking, a budget or mid-range model will do the job. But if you want a premium feel, advanced health tracking or LTE connectivity, it’s worth spending a bit more. For most people, $200 - $350 hits the best balance of features and value.

Not all smartwatches have built-in GPS. Some rely on your phone’s GPS, while others have it built-in for independent tracking.

High-end and fitness-focused smartwatches, like the Apple Watch, Samsung Galaxy Watch and Garmin models have their own built-in GPS. This means they can track your runs, walks, bike rides and hikes without needing to be connected to your phone. It’s a must-have for serious athletes or anyone who wants accurate location tracking without carrying a phone.

Some budget and mid-range smartwatches (like some Fitbit and Amazfit models) don’t have built-in GPS but can use your phone’s GPS when connected via Bluetooth. This works fine if you usually carry your phone while working out, but it’s less convenient if you prefer to leave it behind.

Some very basic or budget smartwatches skip GPS entirely and rely solely on step tracking or motion sensors. These are fine for casual users who don’t need location tracking.

Yes, but it depends on the smartwatch and what you want to do without your phone.

If your smartwatch has LTE or cellular connectivity , you can make calls, send texts, stream music, use maps and even access apps without your phone nearby. However, you’ll need a separate data plan from your carrier, which usually comes with an extra monthly cost.

Even without LTE, some smartwatches can still do plenty on their own, including track workouts and GPS routes (if they have built-in GPS), play music offline (if they support downloads from Spotify or Apple Music), may contactless payments with features like Apple Pay and Google Wallet and control smart home devices.

If going phone-free is important to you, look for a smartwatch with LTE and built-in GPS for the best experience.

Yes, a smartwatch can make calls without a phone — but only if it has the right features.

Some smartwatches have built-in LTE connectivity, meaning they can work independently from your phone. You can make and receive calls, send texts, stream music and use apps as long as you have a mobile data plan for the watch. However, you’ll need to pay for a separate cellular plan and battery life drains faster when using LTE.

If your smartwatch doesn’t have LTE, it can still make calls, but only when connected to your phone via Bluetooth or Wi-Fi. It essentially acts as a remote speaker and microphone for your phone’s calls. Watches like the standard Apple Watch or Samsung Galaxy Watch (Wi-Fi versions) can do this. However, if your phone isn’t nearby or connected to Wi-Fi, calling won’t work.

Some fitness-focused smartwatches (like certain Garmin, Fitbit and Amazfit models) don’t have a built-in speaker or microphone, so they can’t make or receive calls at all — only show notifications.

If calling without a phone is a must, make sure to choose an LTE model with a built-in mic and speaker.

The biggest difference between Android and Apple smartwatches comes down to compatibility, features and ecosystem integration.

Apple smartwatches (Apple Watch) only work with iPhones. If you have an Android phone, you can’t use an Apple Watch at all. Android smartwatches (Wear OS, Samsung Galaxy, Garmin etc.) mostly work with Android phones, but some also support iPhones with limited features. If you have an iPhone, the Apple Watch is the best choice. If you have an Android phone, go for a Wear OS or Samsung Galaxy Watch.

Apple Watch (watchOS) has the best app support with seamless integration into Apple’s ecosystem (iMessage, FaceTime, Apple Pay, Apple Fitness+, Siri etc.). Android smartwatches offer more variety, with access to Google services (Google Assistant, Google Wallet and Google Maps), and some support Amazon Alexa or Samsung’s Bixby.

In terms of design, Apple Watch has a single design but comes in different sizes and materials. It’s sleek, but your only real customization comes from bands and watch faces. Android smartwatches, on the other hand, come in tons of styles and brands (Samsung, Google Pixel Watch, Garmin, Fossil etc.), meaning you can pick a round watch, a rugged design or a luxury-looking model.

If battery life is important to you, the Apple Watch lasts about a day or two per charge, depending on usage and model. Many Android smartwatches (especially Garmin, Amazfit or Mobvoi TicWatch) last multiple days or even weeks on a single charge.

Georgie Peru contributed to this report.

This article originally appeared on Engadget at https://www.engadget.com/wearables/best-smartwatches-153013118.html?src=rss
April 2, 2025  22:48:35

TikTok may be back online and in app stores, but its future in the United States is still far from certain. President Donald Trump’s executive order delaying enforcement of the ban was only a temporary reprieve for the company and the clock is once again running out on a potential ban.

While ByteDance was once resistant to the idea of selling TikTok’s US business, that seems to have changed since Trump took office. A ByteDance investor said early this year that striking a deal to keep TikTok in the US is “in everybody's interest." Officials in China also suggested they were “open” to a deal, according to The Wall Street Journal.

A number of people and companies have signaled some interest in TikTok. Trump himself has said he would like to see a “bidding war” for the app and that the US government should own a stake in the company. What an eventual deal may look like, though, is unclear. These are the offers we currently know about. On March 9, Trump said the administration was "dealing with four different groups" on a potential deal, though he didn't name names. 

Trump’s executive order gave the company 75 days to come to an agreement, though he has recently said he would "probably" extend the deadline if a deal isn't reached by April 5.

NPR reported in January that Oracle was working with Trump Administration officials on “a plan to save TikTok that involves tapping software company Oracle and a group of outside investors to effectively take control of the app's global operations.” Under this arrangement, ByteDance “would retain a minority stake in the company” but Oracle would oversee “the app's algorithm, data collection and software updates.”

Recent reports suggest that a new investors, including Silicon Valley heavyweight Andreesen Horowitz, would join TikTok's existing US investors to form a new entity. It could be called "TikTok America," according to a report in The Information. This option is likely appealing because it wouldn't require a new owner to attempt to re-architect the app's algorithm and because TikTok has an existing partnership with Oracle. The cloud company already hosts TikTok’s US user data and the company was a key part of TikTok’s original negotiations to remain operational in the US under a plan called Project Texas. (Those negotiations abruptly fell apart in 2022.)

Trump also previously signed off on a deal for Oracle and Walmart to acquire a 20 percent stake in TikTok in 2020, when the president tried to ban the app during his first term. That deal never materialized.

Microsoft is reportedly also interested in playing a role in TikTok’s future, according to the same NPR story, which said Microsoft was among the “other potential investors” involved in the talks with Oracle. Trump seemingly confirmed this. When asked directly if Microsoft was interested in buying TikTok, Trump responded “I would say yes.”

As with Oracle, this isn’t the first time Microsoft has attempted to acquire the social media company. Microsoft was in talks to buy TikTok in 2020 and take over its US business, but the deal abruptly fell apart. Microsoft CEO Satya Nadella later described it as “the strangest thing I’ve ever sort of worked on.”

Just before TikTok briefly went offline, Perplexity AI threw its hat into the ring, offering a deal to ByteDance that “would “create a new entity combining Perplexity, TikTok US and New Capital Partners.”

Since then, Perplexity has tweaked its proposal. The company put out a detailed plan outlining how it would rebuild the app's core recommendation algorithm, integrate shortform videos into its search engine and bring a Community Notes-like fact checking feature to the service. 

Another set of investors that’s proposed a bid to buy TikTok is a group known as Project Liberty. Led by investor Frank McCourt, it includes Kevin O’Leary of Shark Tank fame. The group initially came forward before the ban took effect.

In March, Reddit cofounder Alexis Ohanian announced that he was joining the Project Liberty bid to acquire TikTok's assets. "I'd love to see an app where users actually own their data and where creators have real control," he wrote in a short post on X that hinted at a potential tie-in with... the blockchain. "Imagine bringing all those users seamlessly onchain..." An accompanying video referenced the possibility of "decentralized distribution," but didn't offer details.

O’Leary previously told CNBC that deals involving a government stake may not comply with the law. “That 50/50 deal, I would love to work with Trump on, so would every other potential buyer ... But the problem with some of these ideas is they are inconsistent with the ruling of the Supreme Court,” he said. “I would love to do a deal, if the law provided for it, but I don’t have the luxury of breaching the order of Congress.” Later, he said that the deal "changes by the hour," writing on X that "it's clear to me now that we're going to have to do a dance between the original owners, the founders of ByteDance itself, and interpreting the law of what Congress and Supreme Court has upheld."

YouTuber MrBeast, also known as Jimmy Donaldson, joked on X about buying TikTok ahead of the initial ban. He later said that “so many billionaires” had reached out to him about making an offer that he was going to try to actually pull it off.

At least one group has already confirmed his involvement, along with other “high-net-worth individuals” looking to make an “all-cash offer.” That group, led by employer.com founder Jesse Tinsley also reportedly includes Roblox CEO David Baszucki. According to Bloomberg, together they have put together “significantly” more than $20 billion for a bid, though it’s not clear how seriously their offer is being considered. Bloomberg noted that there’s also a possibility that MrBeast may attach himself to other bids.

Amazon reportedly made a last-ditch bid to buy TikTok, according to reports in The New York Times and Wall Street Journal. The online retailer reportedly approached Vice President JD Vance and Commerce Secretary Howard Lutnick about the offer, which doesn't seem to be under serious consideration. Amazon declined to comment on the reports.

Another company to make a last-minute offer is AppLovin, a Silicon Valley company that makes software for app developers. The Wall Street Journal reported that the firm also has backing from Steve Wynn, a casino mogul and Trump donor. "AppLovin’s pitch to the Trump administration, which would be funded by Wynn, was that it could solve national security concerns and unleash economic growth as a job creator," The WSJ reported.

Yet another eleventh hour bid for TikTok reportedly comes from OnlyFans CEO Tim Stokely. Reuters reports that Stokely (via a startup he runs called Zoop) partnered with the Hbar Foundation, a cryptocurrency firm, to bid on TikTok. 

"Our bid for TikTok isn't just about changing ownership, it's about creating a new paradigm where both creators and their communities benefit directly from the value they generate," one of Zoop's executives told the publication.

So where does all this leave TikTok? For now, the company is still in limbo. Even if a tentative deal is announced ahead of the April 5 deadline, ByteDance and Chinese officials would also need to sign off on any agreement in order for it to move forward.

Update, March 10, 2025, 6:55PM ET: This story has been updated to add new statements from President Trump, as well as to add details about Reddit founder Alexis Ohanian joining the Project Liberty bid.

Update, April 2, 2025, 6:47PM ET: This story has been updated with new information regarding proposals involving Oracle and Perplexity AI. It's also been updated to reflect reported bids from Amazon, AppLovin and OnlyFans CEO Tim Stokely.

This article originally appeared on Engadget at https://www.engadget.com/social-media/what-will-happen-to-tiktok-a-look-at-the-potential-buyers-000110723.html?src=rss
April 2, 2025  21:17:53

The Switch 2 is bigger, more powerful and more expensive than the original Switch, but the tech specs for the new console reveal at least one key way it's worse: The Switch 2's battery life is shorter.

Nintendo says that battery life on the Switch 2 varies depending on the game you play, but that it estimates the console should last approximately "2 – 6.5 hours." That's notably shorter than the battery life you'll get out of a current Switch or Switch OLED, based on the company's support page. Nintendo estimates that a Switch OLED "with a serial number that starts with 'XT'" should last around "4.5 to 9 hours." Non-OLED Switch consoles "with a serial number that starts with 'XK'" are expected to last the same amount of time. Even the original Switch, which has "a serial number that starts with 'XA'," gets a minimum of 2.5 hours of battery life. Apparently, the extra power of the Switch 2 comes with a price.

Nintendo's tech specs confirm a few other notable details. The Switch 2 supports Wi-Fi 6, which should mean you'll get faster internet speeds when the console isn't docked and connected over ethernet. Based on Nintendo's guarantee that the console "supports 120 fps when 1920x1080/2560x1440 resolutions are selected," it seems like the Switch 2 won't support HDMI 2.1.

As far as controllers are concerned, Amiibo support remains, but if you have special place in your heart for the Wii-esque motion controls you could use on the original Switch, it looks like you're out of luck on the Switch 2. Neither the left or right Joy-Con 2 controllers have an IR sensor, one of the ways Nintendo tracked motion on the Wii and Switch. That doesn't mean you can't use motion controls on the Switch 2, just that Nintendo isn't using IR to make them work. (At least in Metroid Prime 4: Beyond, it seems like "mouse control" fills the role motion controls used to on older games.) 

Do any of these changes dramatically alter the calculus on whether the Switch 2 is worth buying? Maybe not, but it is interesting to see some of the compromises and decisions Nintendo made to offer what is effectively "the Switch, but better."

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-battery-life-is-shorter-than-the-current-switch-211753028.html?src=rss
April 2, 2025  20:29:49

At last, we have the critical info millions of gamers have awaited for years: the Nintendo Switch 2 release date, price and other details about the new system. The console will arrive on June 5 and it costs $450. Pre-orders will open on April 9, so you have a week to break open your piggy bank.

The June release date confirms the long-standing rumors that had percolated since Nintendo first revealed the details of the new console in January. As suspected, it dovetails with the series of roadshow events Nintendo is holding around the globe to let folks try the Switch 2 for the first time. Those wrap up in early June.

It's been reported that Nintendo wanted to have as many units of the console ready to sell out of the gate as possible to mitigate shortages. The Switch 2 is likely to be in high demand, even though Nintendo plans to keep releasing new games for the original Switch (which has sold more than 150 million units) into at least 2026. Still, if the demand is robust enough and reports that Nintendo has between 6 million and 8 million units ready to go hold true, the company is poised to smash sales records with the Switch 2.

Nintendo says it redesigned the system from the ground up. As expected, the Nintendo Switch 2 is larger than its predecessor. It measures 7.9 inches, compared with 6.2 inches for the original system, though no thicker than the previous console. The Switch 2 has around double the pixel density of the original Switch, Nintendo says, as it has a 1080p display. In docked mode, you'll be able to play at up to 4K on your TV.

There's some great news for frame rate appreciators, as the system will support up to 120Hz gameplay on its own screen. There's HDR support too. Sadly, it's an LCD display rather than an OLED.

Nintendo says it improved the speakers to deliver clearer audio, while you'll be able to enjoy 3D audio in select games through compatible surround sound systems or headphones. There's a built-in mic with voice cancelling tech too (more on that in a moment). Some other hardware features had already been revealed, including the multi-angled kickstand and dual USB-C ports, either of which can be used for charging. 

Gratefully, Nintendo has given the Switch 2's internal storage a serious upgrade. At 256GB, it has eight times the built-in storage of the Switch. That was a necessary change, as many games already weighed in at over 32GB and required a microSD card to install locally. 

To add more storage, you'll need a microSD Express card, which supports higher-speed data transfers. Regular microSD cards won't be supported. As for the physical game cards, they're the same size and shape as the ones for the Nintendo Switch. 

As is usually the case, Nintendo isn't saying much about the processor or graphics processing hardware. The company simply notes that the "Nintendo Switch 2 has significantly improved CPU and GPU performance over Nintendo Switch, resulting in faster processing speed and enabling new visually advanced gameplay. It also makes it possible to achieve more detailed graphics and faster loading times."

Unfortunately, battery performance isn't anything to write home about. Nintendo says the Switch 2 will get between 2 and 6.5 hours of playtime, depending of course on what games you're using and if you're using online features. Speaking of online, the Switch 2 has been upgraded to Wi-Fi 6.

The new dock has a built-in fan to keep the console cool and maintain stable performance. That's something that might come in handy if you're playing, say, Elden Ring on the Switch 2 — which is something you'll actually be able to do.

Nintendo is promising a swatch of new accessibility features on the Switch 2. These include the option to change the font size, a speech-to-text function in GameChat (which we'll get to momentarily) and a screen reader.

To help you get to grips with all of the new features of this console, you'll be able to check out tech demos, minigames and more in Nintendo Switch 2 Welcome Tour. This will be a day-one paid launch title for the system.

The rumors were true, the Joy-Con 2 includes a mouse control feature. Each controller can be used as a mouse, so you can maybe expect more strategy games (oh hi, Civilization VII) and even first-person shooters — Nintendo is adding this feature just in time for Microsoft to start bringing Call of Duty games to its systems. A new 3 vs. 3 sports game called Drag x Drive, which will arrive this summer, uses the mouse controls of both Joy-Cons.

The controllers attach to the main unit magnetically. To detach them, you need to press release buttons on the rear. The control sticks are larger, as are the SL and SR buttons. The latter are made of steel, and these are what the magnets built into the system attach to, seemingly electromagnetically.

It is not yet clear if the Joy-Cons from the Switch will be compatible with the Switch 2 or, if so, how they'd attach. So if you have a large collection of Joy-Cons, they may soon be gathering dust.

Elsewhere, a new Pro controller with rear, assignable buttons will also be available. It has an audio jack and, like the Joy-Con 2, it has a C button. About that...

The much-discussed new C button on the right Joy-Con 2 (and the new Pro controller) can control a new feature called GameChat. For one thing, it can activate voice chat with up to 12 people. 

The microphone that's built into the main Switch 2 unit can pick up your voice from across a room when the console is in docked mode, Nintendo says. Through GameChat, the option to share your gameplay with up to four friends, so you can all see what each other is doing (though these friend streams seemed to be running at a low frame rate in Nintendo's Switch 2 Direct).

A camera accessory will allow you to jump into video chat with up to four buds. You can choose to superimpose your camera feed over your gameplay. The camera will be available on the Switch 2 launch day.

GameChat will require a Nintendo Switch Online subscription in the long run, but access will be free until March 31, 2026. Parents and guardians can set GameChat restrictions through the Nintendo Switch Parental Controls app. The company says it has safety features in place for GameChat.

Of course, Nintendo unveiled several Switch 2 games, including Mario Kart World, the new title it teased in the console's announcement video. That will be a Switch 2 launch title. Expect more details about that during a dedicated Direct on April 17.

I'm very excited about Donkey Kong Bananza, a 3D platformer that will hit Switch 2 on July 17. A Donkey Kong game with destructible environments just feels right. On top of that, Kirby Air Riders, a racing game from Super Smash Bros. Ultimate director Masahiro Sakurai, is coming later this year.

A wave of major third-party games are coming to Switch 2 on launch day, including Cyberpunk 2077, Split Fiction, Hitman World of Assassination and Street Fighter 6. Also coming to Switch 2 at some point are Hades II, Final Fantasy VII Remake Intergrade, Borderlands 4, Elden Ring: Tarnished Edition (an ironically very funny name for a game that's being ported to a lass-powerful console), EA Sports FC, Project 007 and Tony Hawk’s Pro Skater 3 + 4.

We got an update on a little game called Hollow Knight: Silksong, which now has a 2025 release window. Grand Theft Auto 6 better watch its back. 

In a major surprise, Nintendo revealed a brand new FromSoftware game that's coming exclusively to the Switch 2 in 2026. It's called The Duskbloods and it looks very much like a spiritual successor to Bloodborne.

Meanwhile, the Switch 2 version of Nintendo Switch Online + Expansion Pack will include a library of GameCube games, such as F-Zero GX, The Legend of Zelda: The Wind Waker and SoulCalibur II. A version of the GameCube controller will soon be available. And yes, it has a C button for GameChat.

In addition, several first-party Switch games will be enhanced on the Switch 2 — but only if you shell out for a paid upgrade. These include The Legend of Zelda: Breath of the Wild, Tears of the Kingdom, Super Mario Party Jamboree and Kirby and the Forgotten Land, as well as the upcoming Metroid Prime 4: Beyond and Pokémon Legends: Z-A.

Players will be able to carry over most of their purchased Switch games, Nintendo Switch Online memberships and so on to the new console thanks to the Switch 2's backward compatibility. A new system that will also be available on the upcoming hybrid aims to make it easier for people to lend digital Switch games to friends and family but, as is so often the case with Nintendo, the company made things more complicated than they ought to be.

Thankfully, Nintendo is looking to make it easy to transition from a Switch to a Switch 2. You'll be able to transfer your games, save data and so on directly to the new console.

A GameShare feature will allow people to play the same Switch 2 game locally on multiple systems without having to purchase it more than once. That's a really nice quality of life upgrade for families and friends who like to play games together. Switch 2 owners can invite those using a Switch to play GameShare titles with them too. On the downside, GameShare will only be available for select games, including Super Mario Odyssey for those who really want to play as Kappy on their own device. Naturally, it'll also work on some Switch 2-exclusive games

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-arrives-on-june-5-at-450-140642208.html?src=rss
April 2, 2025  20:27:59

After months of anticipation and years of speculation, Nintendo is finally spilling all the beans about the Switch 2. In a Nintendo Direct presentation, the company is filling in questions we've had about the console since it was first officially revealed in a short teaser this past January.

We finally know when the console will be available: June 5, 2025. It'll cost $450 at launch, and pre-orders start on April 9.

Switch versus Switch 2

The Switch 2 console has the same thickness but has a much larger display — 7.9 inches at a 1080p resolution, versus the 6.2-inch 720p screen on the old console. And it runs at up to 120fps. It is an LCD display, rather than OLED, but it supports HDR at least. 

As expected, the new Joy-Con controllers attach magnetically and have much bigger SL and SR buttons for when you're playing on a single Joy-Con controller. The sticks are also bigger, and each Joy-Con can be used as a mouse on compatible games. 

The built-in stand looks much better than the ones on older Switch systems, and there are two USB-C ports on the console as well. Nintendo also highlighted 3D audio when using compatible headphones, and the speakers on the console itself should be a lot better as well. The console has 256GB of storage, far surpassing the 32GB on the original model. The Switch 2 dock outputs at up to 4K with compatible games and the dock has a built-in fan to keep things cool when running at higher resolutions.

Switch 2 dock

Switch 2 is using similar game cards to the original Switch, but Nintendo notes that they're faster; you'll have to use microSD Express cards for extra storage this time though. Standard microSD ones won't be compatible with the new hardware.

A new Nintendo Switch 2 Pro controller will also be available with the C button to activate GameChat, and it also has GL and GR buttons on the back that you can assign to any specific actions. There's also a headphone jack, too.

One of the most important specs on a portable console is battery life — and unfortunately, the Switch 2 might not be great in that department. Nintendo's spec sheet says it is rated between 2 and 6.5 hours of gameplay, depending of course on the game. Even the original Switch promised a slightly better 2.5 to 6.5 hours of battery life. Either way, it's far beyond what the current Switch models offer. As for networking, the Switch 2 has been upgraded to Wi-Fi 6.

The first new feature Nintendo highlighted on its updated Joy-Con controllers was the C button. The C button lets you enter the new GameChat features. You can voice chat while playing using a built-in microphone, even when the console is docked. It's the first time that a Nintendo system has had voice chat, and you can also share your game screen with friends as you play as well. For example, in Mario Kart this gives you more of a feel like you're all playing connected to a TV even though you're remote, because you can see everything that your friends are doing as well. 

And the chat and screen-share features work even if you're all playing different games, so you can just get a group together to hang out while playing different titles. There's also a Switch 2 camera that enables video chat that'll show you on screen while you're playing. These features will require a Nintendo Switch Online subscription, but Nintendo will offer it for free to everyone until March 31, 2026.

Mario Kart World

As expected, we're finally getting a new entry in the venerable Mario Kart series, Mario Kart World. It looks looks familiar while also showing off some wild new tricks, like skateboard-style grinds on rails and wall jumps. The courses also look much larger and wider than any we've ever seen before. For the first time, it looks like there's an open world connecting all the various courses, and weather and time of day will change.

Nintendo also says that you can go off-course and drive "virtually everywhere." And fitting those huge tracks, the Grand Prix will have 24 competitors in one race. Overall, it's a massive update which feels appropriate — the last Mario Kart game arrived way back in 2014 for the Wii U and was updated for the original Switch. It'll be out the same day as the Switch 2, June 5.

Nintendo ran down a handful of other games coming to the Switch 2, including Elden Ring: Tarnished Edition, a new title called Drag x Drive that uses the Switch 2 mouse controls in what looks like an extreme wheelchair sporting event, Hades II, Street Fighter 6, Split Fiction, Tony Hawk's Pro Skater 3 +4, Hitman: World of Assassination and Daemon x Machina.

Nintendo is also working on Hyrule Warriors: Age of Imprisonment, which will be out this winter; it's being developed in with Koei Techmo games and will have the same combat-focused vibes as other Dynasty Warrior-style titles.

From Software is also releasing a new game exclusively for the Switch 2 called The Duskbloods in 2026. It feels a lot like Bloodbourne at first glance.

Perhaps the biggest first-party game to be revealed today besides Mario Kart World is a new 3D platformer starring Donkey Kong: Donkey Kong Bananza. It definitely has similar vibes to 3D Mario adventures, but in a totally new context.

There's a laundry list of games that were mentioned today; Nintendo has helpfully pulled them together in this press release.

Finally, Nintendo has announced that the Switch Online service will host another classic console, the GameCube. The initial game library includes The Legend of Zelda: Wind Waker, F-Zero GX and SOULCALIBUR II. For the first time on Nintendo's classic consoles through the Switch Online service, GameCube games will run at higher resolutions than the original titles.

In addition to games expressly designed for the Switch 2, Nintendo will also be releasing a "Switch 2 edition" for selected titles, like The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Those titles will have improved resolutions and frame rates as well as new features that'll show up in a companion smartphone app. Nintendo didn't say how much these upgrades would cost yet.

Kirby and the Forgotten Land is also getting a Switch 2 edition that adds an additional world to explore, while Metroid Prime 4: Beyond will have both a Switch and Switch 2 edition; the Switch 2 edition can run in 4K at 60fps or up to 120fps at a lower resolution.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-everything-announced-including-a-new-mario-kart-game-new-switch-features-and-more-133105264.html?src=rss
April 2, 2025  20:23:11

In 2002, Microsoft launched Xbox Live with built-in voice chat as one of the main selling points of the then new service. Now, nearly 25 years later, Nintendo is finally giving its fans an easy way to talk to their friends online over a friendly match of Mario Kart World.

Considering some of the solutions Nintendo has offered in the past, GameChat is surprisingly elegant. A tap of the Switch 2's new C button, conveniently located below the Home button on the right Joy-Con, brings up a dedicated interface that allows you to quickly start screensharing, mute and unmute your mic and, if you decide to buy the optional Switch 2 Camera, enable video.

What's more, the Switch 2 has a built-in mic. We'll need to test the handheld to see how well the microphone performs in a noisy environment; Nintendo touted its noise-reduction features in today's introduction. But if nothing else, kudos to Nintendo for realizing it couldn't release a new console in 2025 without voice chat built-in and making that feature standard on all models.

However, if the demo Nintendo showed off today is any indication of the final product, the company has some work to do. Voice chat looks like it works well enough, with users allowed to invite up to 11 other people to join their conversation. That said, screen sharing and video chat look very rough. 

When everyone in the video started streaming their gameplay, it looked like the games were running at less than 30 frames per second, making it difficult to see how it would be possible to use the feature to guide a friend through a tricky section, like Nintendo suggested in the demo. Video chat was equally janky, with the footage from the Switch 2 Camera looking like something captured by a webcam from the mid-aughts. Moreover, if you want to see your friend's screen, there's an additional tradeoff. 

Nintendo showed off three different interface options, with two of them devoting a fair amount of screen space to tiles for your friends. I imagine this won't be a problem if you're playing on a TV, but even on the Switch 2's large 7.9-inch screen, the interface looks like it could get cramped fast.

To Nintendo's credit, the company has thought a lot about parental controls, with features that allow parents and guardians to decide who their kids can chat with online and if they can join a session with video. But the thing is none of GameChat’s capabilities are new. They've existed in apps like Discord for years, which begs the question why some of them look so rough this close to launch.

Nintendo has time between now and June 5 to polish GameChat, but in 2025, making a technically competent chat app shouldn't be so hard. Of course, I imagine most of the Switch 2's audience won't care if some of GameChat's features are half-baked. For the rest of us, the company plans to offer the feature for free until the end of March 2026. One would hope that's enough time for the company to catch up on two decades worth of progress in online gaming.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/gamechat-is-decades-late-and-looks-pretty-janky-202309823.html?src=rss
April 2, 2025  20:10:49

Sonos has given two of its audio products price cuts. The Era 100 smart speaker and Ray soundbar now retail for $199. The change offers new customers a $50 savings for the Era 100 and $80 on the Ray. Both speakers would frequently show up on sale, but Sonos has confirmed that this is a permanent pricing change for the products.

These items have been available for a few years, so the price drop might signal that a refresh is in store for both. When it debuted in 2023, the Era 100 was an upgrade on the Sonos One, bringing overhauled touch controls and even better audio quality to the same cylindrical form factor. At $200, it's now selling for what the Sonos One cost, making it a solid choice for a home speaker. The Ray came out in 2022, offering a solid home theater performance without the most high-end audio or accompanying high-end price tag. 

This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sonos-cut-retail-prices-for-its-era-100-speaker-and-ray-soundbar-201049055.html?src=rss
April 2, 2025  19:57:50

It seems fitting that Nintendo didn’t reveal the Switch 2’s $450 price during its Direct stream this morning — it would have just bummed everyone out. After spending an hour hearing about how the Switch 2 practically fixes almost every problem we had with the original console, and seeing teasers for exciting games like Mario Kart World, why spoil the good vibes with the harsh reality of market economics? Instead, Nintendo revealed the console’s price in the lowliest of media communications: A simple press release.

My first reaction was shock. $450 for a mostly portable console? That’s the same retail price as the PlayStation 5, a system that’s also currently on sale for $400 together with Astro-Bot. Sure, the Switch 2 is vastly superior to the original Switch, but it likely doesn’t have PS5-level hardware. The price jump is also surprising since the original Switch launched at $300 in 2017. Can you imagine we thought the $350 Switch OLED was too high-priced?

Unfortunately, it’s not 2017. NVIDIA now has mid-range GPUs selling for upwards of $600, the cost of almost every product has gone up, and massive companies like Nintendo are bracing for the potential impact of the Trump administration’s long-threatened tariffs.

A $450 Switch 2 is expensive, I’m not denying that. But in the current economic landscape, I would hesitate to call it too expensive.

Nintendo Switch 2
Nintendo

Consider this: The Switch 2 is just $50 more than the cheapest Steam Deck, a portable PC gaming handheld with significantly slower hardware, a smaller and lower quality (7-inch, 1280 by 800, 60Hz) screen, and a much bulkier frame. The Switch 2, meanwhile, is just as thin as the original model, it has a 7.9-inch 1080p screen that can run up to 120fps with HDR, and it’s powerful enough to play games at up to 4K/60fps while docked. Based on the games we’ve seen so far, the Switch 2 seems surprisingly powerful for its size.

The Switch 2 also improves on its controls with the Joy-Con 2, which now magnetically attach to the consoles, feature larger analog sticks and can also work as mice across a variety of services. You won’t be removing the Steam Deck’s controls without the use of a small saw. And I’ve yet to see a handheld PC maker deliver removable controls that are as comfortable and easy to use as the original Switch (that means you, Lenovo). Nintendo’s original Joy-Con were far from perfect, but they did the job, and I’d wager the company has learned enough to make the Joy-Con 2f even better.

Nintendo Switch 2
Nintendo

And while you can technically dock other PC gaming handhelds, they won’t see the performance upgrade Nintendo is claiming with the Switch 2. The company says its new console can reach up to 4K/60fps for some titles, thanks to an additional fan in the dock. We don’t know exactly what’s powering the Switch 2 yet, so Nintendo could be drastically overselling its capabilities. But given how seamless docking worked on the first Switch (where it also delivered a bit of a performance upgrade, sans an additional fan), it’s also something I think Nintendo has optimized more than PC companies, who are only just now dipping their toes into portable gaming.

Maybe I’m just trying to justify my own purchases (I just realized I’ll probably need a second Switch 2 for my kid), but I just can’t get too angry about a $450 Switch 2. If we see many more $80 games like Mario Kart World, though, we should absolutely riot in the streets.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/is-the-450-nintendo-switch-2-too-expensive-195750206.html?src=rss
April 2, 2025  19:37:59

The Nintendo Switch 2 had its big debut on Wednesday, and the new console looks to be a sizable, if mostly straightforward, upgrade over its mega-popular predecessor. Tucked between the new Donkey Kong and (pricier) Mario Kart games, mouse mode and overhauled party chat features, though, was another significant update: The device supports faster microSD Express cards. This may not be the sexiest feature, but it should bring quicker load times and generally improved storage performance to the upcoming handheld. The company briefly showed new 256GB cards from Samsung and SanDisk during its presentation, complete with Mario logos printed on.

However, the news came with a major caveat: The console is only compatible with microSD Express. The cards most people use today — which are based on the older UHS-I bus interface — will only work for loading videos and screenshots from an original Switch, not playing games, according to Nintendo’s support site. Nintendo says this restriction is necessary to preserve the Switch 2’s performance upgrades, and it’s worth noting that the console itself comes with a much more generous 256GB of space by default. But if you ever need to expand the device’s storage, this change will likely make doing so cost extra, while drastically shrinking the options you have to choose from.

A standard UHS-I microSD card and an SD Express card rest face down on a brown wooden board, showing how the latter includes a second row of pins to improve performance.
Unlike traditional UHS-I cards, a microSD Express card like the SanDisk model on the right comes with a second row of pins on the back.
Jeff Dunn for Engadget

SD Express is a relatively recent but seldom-used standard that lets SD cards take advantage of the NVMe protocol and PCIe interface, which is the underlying tech used by SSDs. A microSD Express card has a second row of “pins” on its back and can utilize a single lane’s worth of PCIe bandwidth. As a result, it can produce dramatically faster read and write speeds than its UHS-I counterparts. Whereas the latter advertise sequential transfer rates up to 104 megabytes per second (MB/s), microSD Express cards have a theoretical maximum of 985 MB/s.

That’s far behind the NVMe SSDs used by the PlayStation 5 and Xbox Series X, but in theory, it makes Express cards faster than some older SATA-based SSDs when it comes to loading game levels, retrieving saves or copying games to the external storage. It’s worth noting that many UHS-I microSD cards can exceed the 104 MB/s limit with proprietary card readers, but they still fall well short of microSD Express levels even with those. The same goes for speedier UHS-II cards, which are mostly used by professional types with select cameras and PCs and max out at 312 MB/s. (There’s also a UHS-III interface, but nobody uses it. Getting all of this?)

Prior to Wednesday, the only reliably available microSD Express card we could find was this model from SanDisk. We recently tested it for our microSD card buying guide, and the upgrade was pretty dramatic. In the synthetic benchmark CrystalDiskMark, the SanDisk card achieved sequential reads up to 899.12 MB/s and sequential writes up to 650.41 MB/s. For comparison, the absolute fastest UHS-I card we’ve tested (Lexar’s Professional Silver Plus) topped out at 209.25 MB/s for reads and 193.93 MB/s for writes — so, three to four times slower.

In one of our “real-world” tests, the SanDisk Express card took an average of 20 seconds to move a 12GB folder containing various file types and subfolders to a PC and 52 seconds to write the folder back to the card. The Lexar card averaged 67 and 76 seconds, respectively. The gulf in random speeds — which measure how quickly a card can read and write small bits of data scattered throughout a device and tend to be particularly important for gaming — was similarly large, and in some benchmarks even greater.

The SanDisk microSD Express Card rests against a yellow background.
SanDisk's microSD Express card is one of the (very) few options you can actually buy today.
Jeff Dunn for Engadget

Nintendo has not provided any official transfer speed ratings for the new console just yet, but all of this suggests that the Switch 2’s storage should be much faster than before, even if it’s not on par with the speeds of a PS5 or Xbox Series X. It’s also possible that, like those other consoles, the Switch 2 has hardware dedicated to decompressing files, which could make the real-world improvements over the original Switch’s storage performance even greater. (We’ve reached out to Nintendo and will update this post if we receive any further details.)

The original SD Express standard was released in 2018, but the tech has mostly gone nowhere in the years since. There’s been the SanDisk card noted above, a full-size SD card from ADATA and not much else. Previously, Samsung and Lexar announced microSD Express cards that wound up missing their original release windows — though Samsung’s card may just be the same one unveiled today, and Lexar did release a new “Play Pro” microSD Express card on Wednesday.

Host devices that support the standard, which are required to even see any improved speeds, have been highly uncommon over the same time frame. (If you put a microSD Express card in a device that doesn’t support the underlying tech, such as the original Switch, it’ll be limited to standard UHS-I speeds.) And while compatible card readers can deliver the faster transfer rates on certain PCs, they aren’t cheap, so at that point most people have been better off buying a faster external SSD.

The SD Association pointed us to a LinkedIn page (!) with other compatible devices when reached for comment, but the pickings are still slim, and very few of those support microSD Express cards specifically. The Switch 2 is by far the highest-profile device to embrace the standard, so it could be the thing that finally takes these cards from “cool idea” to “useful niche.”

A screenshot of Samsung and SanDisk microSD Express cards advertised by Nintendo during its Switch 2 reveal video.
The Samsung and SanDisk microSD Express cards Nintendo quickly teased during its Switch 2 unveiling on Wednesday.
Nintendo

That said, there are multiple reasons why SD Express has failed to take off before this week, and it remains to be seen whether the Switch 2 will truly fix them. First and foremost is price. We’ve reached out to SanDisk and Samsung for confirmation, but for now we don’t know how much the microSD Express cards that Nintendo has teased will cost. If the couple other Express models available today are any indication, though, they’re likely to be much more expensive than the conventional cards you may have bought for the previous Switch.

SanDisk’s Express card, for instance, costs $45 for a 128GB model and $60 for the 256GB version. The 256GB Lexar Play Pro is $10 cheaper, but its 512GB and 1TB versions cost a whopping $100 and $200, respectively. For reference, Samsung’s Pro Plus — another UHS-I card we recommend in our buying guide — costs $17 for 128GB, $23 for 256GB, $38 for 512GB and $80 for 1TB as of this writing. That’s a huge difference. 

What’s more, the Play Pro is the only purchasable microSD Express card we’ve seen thus far that even supports capacities greater than 256GB. Nintendo says the console can support up to 2TB of external storage, but no Express card with that capacity appears to exist yet. The Switch 2 will be one of the first mainstream devices to truly push SD Express in earnest, so we’d expect it’ll drive prices down and increase competition over time. But how quickly, and by how much, remains up in the air.

The Nintendo Switch 2 game console being held up in the air, with the Switch 2 logo on its screen.
Nintendo

The other concern relates to thermal management. MicroSD Express cards can pump out significantly faster transfer speeds, but they’re still working with tiny little frames that don’t leave much room to dissipate heat. When we tested SanDisk’s microSD Express model for our guide, we noticed that it slowed down under longer, more sustained loads — not enough to fall behind than UHS-I cards, but still below its peak by a few hundred MB/s.

The SD Express spec does have mechanisms for keeping heat in check, and manufacturers like SanDisk advertise similar protections. Nintendo presumably has come up with ways to further avoid severe throttling with the Switch 2. (We already know that the new dock comes with a cooling fan built in, for instance.) But it’ll be something to keep an eye on once we can move large game files around the device.

In a developer Q&A posted to Nintendo’s website on Wednesday, Switch 2 producer Kouichi Kawamoto notes that the move to microSD Express will help the console’s performance hold up better in the long-term. With the new Mario Kart World, for instance, he says the faster transfer speeds will help make far-off destinations in the game’s open world visible faster. He also notes that Switch 2 games will have larger file sizes, but that he “doubt[s] most people will need a microSD Express card immediately after buying the system” thanks to the Switch 2’s larger built-in capacity.

Hopefully that’s the case. It’d be unfair to call this a PlayStation Vita situation, as that portable console relied solely on proprietary memory cards, and the Switch 2 will support options from several third-party manufacturers. But as it stands now, storage upgrades for the new console look like they’ll be much pricier and more limited to start. And just how much of an advantage the new tech provides is something we won’t know until the console arrives in June.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-promises-major-storage-upgrades-but-itll-cost-you-193758964.html?src=rss
April 2, 2025  19:00:35

Hear me out. I too rolled my eyes when A Minecraft Movie was announced. We're all tired of seeing Jack Black in video game movies — he was fine in Super Mario Bros., but good god Borderlands was a disaster. And the Minecraft film's trailers did it no favors, another soulless movie produced on a virtual set about a game that's completely open-ended and plotless. But it turns out A Minecraft Movie is actually good.

Honestly, I'm as surprised as you are.

A Minecraft Movie isn't exactly groundbreaking, to be clear. It certainly never reaches the heights of The Lego Movie. But it's surprisingly funny for a children's movie, and it delivers a decent message about championing creativity in a world that wants to beat down free-thinking non-conformists. And if you were around for the inexplicable Napoleon Dynamite craze of the mid-2000's, you'll notice plenty of that film's quirky sensibility from director Jared Hess.

From the beginning, A Minecraft Movie seems well aware of the ridiculousness of its own existence. The story starts off with Jack Black's Steve (dressed just like the game's default skin) retelling his obsession with "the mines," and his inability to go digging while he was a kid. He later grows up, gets a boring office job and remembers his erstwhile calling to make holes in the earth. Once he makes his way into a cave, he stumbles into a portal that brings him to the blocky "Overworld" of the Minecraft universe. It's classic isekai stuff — the genre of anime where the main character is transported to another (often digital) world.

And yes, I know all of this sounds incredibly contrived as I write this, but Black's zaniness really sells the absurdity of the film. It's as if he's saying out loud, "Yes, I know the idea of a Minecraft movie is beyond dumb, but at least you get to spend time with me in classic Jack Black mode!" Now if you're tired of his schtick, that may be a major knock against the film. But for me, it was a nice reminder of his Tenacious D days.

Jack Black in A Minecraft Movie
Warner Bros.

The film eventually focuses on two siblings, Henry (Sebastian Hansen) and Natalie (Emma Myers), who are moving to a small Midwestern town after the death of their mother. Natalie is gearing up for a social media producer role at a local business, while Henry is forced to adapt to a new school. Coincidentally, a former gaming superstar lives in their town, Jason Mamoa's Garret "The Garbageman" Garrison, who befriends Henry as another outcast. Danielle Brooks' Dawn, a struggling local realtor/mobile zookeeper, ends up taking Natalie under her wing after seeing how much she's sacrificing for her brother.

Inevitably, thanks to a glowing MacGuffin, those four characters also stumble into the same portal that sent Steve to the Overworld. They quickly run into Steve, break their glowing MacGuffin and then head off to find a way to fix it and return home. If any of this sounds boring, don't worry, it's not really important. What works best in A Minecraft Movie is the humor and personality Hess stuffs in between the trappings of a big budget Hollywood game adaptation.

A Minecraft Movie
Warner Bros.

The majority of the film hinges on Jack Black's persona, but I also enjoyed seeing Jason Mamoa play an egotistical manchild who's in love with video games. He's decked out in an absurd wig and hot pink jacket, and Mamoa hams it up just as well as he did Fast X. He's a jerk at times, but he's also kind to Henry and clearly doesn't care what anyone thinks of his personal style. The rest of the cast mostly plays it straight against the force of Black and Mamoa's personalities, but they each get a few moments to shine.

Whenever the core story starts to fall flat, A Minecraft Movie veers into more interesting territory, like a hapless Minecraft villager who stumbles into the real world. For those who don't play the game, villagers are simple NPC who can't speak, and often find themselves in danger. I got a kick out of seeing him navigate traffic and have a meet-cute with Jennifer Coolidge's Vice Principal Marlene, a relationship that gets weirder than you'd think. (Again, it's like something straight out of Napoleon Dynamite.)

A Minecraft Movie
Warner Bros.

I’m no Minecraft devotee, but I wish the film’s interpretation of the game’s blocky graphics were a bit more pixelated. While the characters and animals we see resemble their game counterparts, their over-designed look clashes with the beautiful simplicity of Minecraft’s aesthetics. I’m sure it’s tough to unite the low-poly look with live action, while also delivering polished CG that audiences expect, but the path A Minecraft Movie took just feels over-cooked. That being said, the film’s game world seems more alive than the empty virtual sets in Quantumania. There are tons of characters milling about, and the environments all feel distinctly Minecraft.

The kids in my press screening didn’t seem to mind the shift in visual language. They loved seeing the game’s creatures in any form — a family of pandas got a theater-wide “awww.” And they also loved seeing in-game Minecraft tricks represented on the big screen, like using a water block to cushion a fall.

My daughter Sophia’s verdict? “I liked it, but I don’t think I’d want to see it again,” she said. But I know she’s lying. We’ll likely end up seeing this thing hundreds of times at home, and even more so once her brother jumps aboard the Minecraft bandwagon. I won’t mind, though. As far as kid’s movies go, it’s a world I wouldn’t mind revisiting.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-minecraft-movie-review-its-good-actually-190035499.html?src=rss
April 2, 2025  18:42:43

Following its big Switch 2 presentation, Nintendo revealed in an interview with the team behind the console that one of the (arguably better) names the company was considering before it landed on Switch 2 was "Super Nintendo Switch."

"There were a lot of ideas for the name, and we really struggled to find the right one," Kouichi Kawamato, the producer on the Switch 2, says. "We even considered ideas like 'Super Nintendo Switch.'" The issue with the name was that even though drawing a parallel to the Nintendo Entertainment System (NES) and Super Nintendo Entertainment System (SNES) was fun, it was also potentially confusing. The SNES was the successor to the NES, but it couldn't play NES games. "Since Switch 2 can play Switch games, it didn't feel right to use the same naming convention as Super NES."

Adding a number to the end of the original console's name (the general strategy Nintendo's competitor Sony has taken with the PlayStation) just made things a lot simpler and easier to understand. Nintendo's caution isn't totally unfounded. The Wii U was more powerful than the Wii and featured a unique controller in the Wii U GamePad. Because it's name was so similar to Nintendo's older console, it was backwards compatible with the Wii and it supported pre-existing accessories like Wii Remotes, though, it was viewed as an add-on rather than a new device worth upgrading to.

There were other problems that helped do the Wii U in, like a steep decline in support from third-party game developers and a failure on Nintendo's part to explain what made the console distinct, but the name certainly didn't help. The Switch 2 is much better set up for success than the Wii U, but "sticking to what works" seems like the defining idea of the new console, so the name is following suit.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2-was-almost-called-the-super-nintendo-switch-184243089.html?src=rss
April 2, 2025  18:23:11

The entry-level laptop from modular computing company Framework, which we first saw in February, is almost ready to roll. Founder and CEO Nirav Patel said on Wednesday that you can reserve the Framework Laptop 12 on April 9 at 11AM ET.

The Framework Laptop 12 is a colorful 12.2-inch notebook with a 360-degree hinge that lets you fold it back into a (chunky) tablet. This zillionth iteration of that form factor stands out because of Framework's ethos of modular repairability. If you decide it's time for an upgrade in a couple of years, there's no need to fork out $1,500 for a new device; you can simply upgrade its modular parts.

The Framework Laptop 12 has a 12.2-inch, 1,920 x 1,200 touchscreen display that, at 400 nits, gets "much brighter than you typically see from an entry-level or lower-cost laptop." It will be available with a 13th-gen i3 or i5 Core processor and up to 48GB of DDR5 RAM. You can also get up to a 2TB 2 TB M.2 2230 SSD, Wi-Fi 6E and the company's standard choice of Windows 11 or Linux.

Five Framework Laptop 12 devices in different colors. Overhead view.
Framework

Although it's helpful to have those general spec guidelines, Framework says it won't share the modular machine's full spec breakdown, ship date or pricing until it's available for pre-order. So, you won't know how "entry-level" it is until the clock is ticking to reserve one. Although seeing Big Tech marketers weaponizing FOMO to increase sales numbers isn't exactly a rarity these days, it stands out all the more coming from a startup that, in other ways, is among the most consumer-friendly.

Patel even cautioned in today's announcement, "We have a hunch that the early batches are going to go very quickly." In other words, you'd better not take too long scanning that spec sheet and weighing it against pricing before the train pulls out of the station.

Regardless, you can learn more about the Framework Laptop 12 in the video below before checking out its full specs on April 9 at 11AM ET. Patel advises pre-order customers to create an account on the company website in advance.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/you-can-pre-order-frameworks-entry-level-2-in-1-touchscreen-laptop-on-april-9-182310021.html?src=rss
April 2, 2025  17:39:57

Amazon has reportedly joined the growing list of suitors angling to acquire TikTok as a new ban deadline approaches. According to The New York Times, the retailer has made a “last-minute bid” to buy the app, and has approached Vice President JD Vance and Commerce Secretary Howard Lutnick about the offer.

It’s not clear why Amazon is making an offer this late in the process. TikTok is currently facing an April 5 deadline to strike a deal, though President Donald Trump has said he would likely extend it if necessary. The Times reports that White House officials don’t seem to be “seriously” considering the longshot bid. Amazon declined to comment.

Amazon joins several other companies and investors that have proposed bids. The group includes YouTuber MrBeast (with backing from a group that includes Roblox CEO David Baszucki), Reddit cofounder Alexis Ohanian (who joined a group of investors known as “Project Liberty”) and Perplexity AI, which has proposed integrating the shortform video into its search engine.

Even with the deadline just days away, we still don't know exactly when a decision will be made about TikTok’s future. Trump has said he wants to announce a deal before the Saturday deadline.

This article originally appeared on Engadget at https://www.engadget.com/social-media/amazon-reportedly-wants-to-buy-tiktok-now-too-173957102.html?src=rss
April 2, 2025  17:39:12

Nintendo just dropped a boatload of Switch 2 news, including the release date, price and a launch title or two. It also announced a bevy of accessories that’ll be available for the console on June 5. Let’s go over the most notable of these doodads.

For my money, the Nintendo Switch 2 Camera is the highlight here. This was featured heavily in the company’s livestream, as the Switch 2 will allow for in-game video chat. This is thanks to the magical “C” button on the right Joy-Con controller. The camera will also shrink down your head to use as a live avatar in certain games. It costs $50.

It wouldn’t be a Nintendo console without a pro controller. The Nintendo Switch 2 Pro Controller will cost $80, but it includes the aforementioned “C” button, a screen capture button, an audio jack and HD rumble 2. It also allows for motion controls and Amiibo functionality. The GL/GR buttons can be mapped to suit different playstyles.

The company also announced a dedicated GameCube controller for use with Nintendo Online. It comes in iconic purple and also includes a “C” button. It charges via USB-C so you won’t burn through AA batteries like Wall-E or something. We don’t have a price on this yet, but Nintendo did say it’s launching with the console. We do know, however, that it’s only available to Nintendo Online subscribers.

The Switch 2 is launching with a new Mario Kart game, so you know what that means. The Joy-Con wheel controllers are back. The Joy-Con 2 Wheel ships in a two-pack, which costs $20. The set includes one blue wheel and one red wheel.

There are two official carrying cases. There’s one just for the console, for handheld mode, that costs $35. There’s also a much larger one that holds everything, including the console, dock, cables and game cards. That one costs $80.

Those are the most interesting items, but Nintendo also announced the usual replacement components. An AC adapter costs $30, while a dock set costs $110. A pair of Joy-Cons will set you back $90 and replacement straps cost $13.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-official-switch-2-accessories-include-a-camera-a-gamecube-controller-and-more-173912613.html?src=rss
April 2, 2025  17:20:57

According to a recent Digital Education Council survey, as many as 86 percent of university students globally use artificial intelligence to assist with their coursework. It’s a staggering statistic that’s likely to have far-reaching consequences for years to come. So it’s not surprising to see a company like Anthropic announce Claude for Education, an initiative it says will equip universities to "play a key role in actively shaping AI's role in society."

At the heart of Claude for Education is a new Learning mode that changes how Anthropic’s chatbot interacts with users. With the feature engaged, Claude will attempt to guide students to a solution, rather than providing an answer outright, when asked a question. It will also employ the Socratic method in conversations, asking questions like “What evidence supports your conclusion?” as a way to guide users to understanding. All of this is powered by 3.7 Sonnet, Anthropic’s new hybrid reasoning model, and tied to Claude’s Projects feature, which gives you a way to organize your chats around specific topics.

Claude for Education is available to all Pro users with an .edu email address. Additionally, Anthropic is partnering with Northeastern University, the London School of Economics and Political Science as well as Champlain College to make Claude available to all students at those institutions. 

At the same time, the company is launching two new programs. The first, Claude Campus Ambassadors, gives students the chance to work directly with Anthropic to launch educational initiatives at their school. The second, meanwhile, will see Anthropic award API credits to students working on projects involving Claude. Separately, the company says it will work with Instructure, the company behind the Canvas learning software, to increase access to tools universities are using to integrate AI into their teaching.

This article originally appeared on Engadget at https://www.engadget.com/ai/claudes-new-learning-mode-will-prompt-students-to-answer-questions-on-their-own-172057828.html?src=rss
April 2, 2025  17:16:45

It's almost time to pre-order the Nintendo Switch 2, now that we finally know how much it'll cost, when it comes out, some of the games it's getting, and the fact that you can use the new Joy-Con as a mouse, even on top of your pants. The Nintendo Switch 2 costs $450, it comes out on June 5, and pre-orders are set to go live on Wednesday, April 9. If you're pre-ordering from a third-party retailer, your best bet is to make an extra cup of coffee that morning and get your clicking fingers ready — an exact time for pre-orders to activate hasn't been announced yet, but it'll likely be around 9AM ET, as these things often are.

If you're ordering directly from Nintendo, things will work a little differently.

Nintendo's US and Canada purchasing site asks interested customers to register to receive an emailed invitation to order the Switch 2. These invites will start going out on May 8, giving each recipient 72 hours to complete their purchase. The fine print clarifies that invites will be sent first to people who meet the following criteria as of April 2, 2025:

  • They've purchased any Nintendo Switch Online membership

  • They've had any paid NSO membership for a minimum of 12 months

  • They've opted in to share gameplay data and have logged at least 50 hours of total play time

Registrants who fit these criteria will be included in the priority group and receive email invites in the initial batches. All other hopeful customers will get in line on a first-come, first-served basis behind them. The UK pre-order guidelines are similar. 

On the negative side, this means folks who have opted out of Nintendo's data-sharing program or never used NSO will be lumped in with the non-priority group, even if they've played their Switch every day for the past eight years. This also makes it harder for non-playing people to pre-order a Switch 2 from Nintendo as a surprise for a friend or family member. That's a bummer.

On the positive side, this seems to be Nintendo's attempt to thwart scalpers, and it should be an effective roadblock. It'll simply be harder for profit hunters to receive the initial batch of Switch 2 consoles directly from Nintendo, which should curtail the influx of price-jacked resales — at least a little bit, and at least for a little while. 

On the most positive side, this is a nice, unexpected benefit for people with a track record of actually playing the Switch. Sure, the benefit is simply enabling them to more easily spend their money on Nintendo products, but as far as capitalistic ploys go, this one's pretty kind.

That said, retailers including Gamestop, Walmart and Best Buy won't have these restrictions on pre-orders, so things should operate as usual there. This means you won't have to prove you're a Real Gamer in order to pre-order a Switch 2 from a third-party store, but neither will the scalpers.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-is-prioritizing-switch-online-subscribers-in-its-switch-2-pre-orders-171645498.html?src=rss
April 2, 2025  17:00:56

Last spring, Ooni debuted the dual-zone Koda 2 Max outdoor oven that can cook lots of things, including pizzas up to 20 inches. Now the company is expanding the gas-powered Koda line with the new Koda 2 and Koda 2 Pro. Like the Max, these two models feature Ooni's latest burners, improved heat efficiency, a more resilient stone and compatibility with the Ooni Connect Digital Temperature Hub

The Koda 2 Pro will be the midrange option in Ooni's revamped gas-burning lineup. The oven can accommodate pizzas up to 18 inches thanks to 30 percent larger capacity than the Koda 16. The Koda 2 Pro offers a temperature range of 320-950 degrees Fahrenheit, which gives you the ability to sear, roast and bake in addition to the intense heat needed for pizzas. Twin gas burners are equipped with Ooni's G2 tech for improved heat distribution thanks to a powerful tapered flame. 

While you're cooking, the Koda 2 Pro has a glass visor that helps keep heat inside while also giving you a clear view of your progress. The Ooni Connect Digital Temperature Hub puts a clearly visible display on the front of the oven, and its food probes can keep tabs on things like meat and fish. What's more, this device has Bluetooth connectivity, which can send temperature updates to your phone. Session logs are stored in the Ooni app, where you'll find recipes, tips and other useful info. 

Ooni's Koda 2 offers the company's latest tech and design touches in a compact, portable pizza machine.
Ooni's Koda 2
Ooni

The Koda 2 is the smallest option in Ooni's overhauled gas-only line. It's only 33 pounds, which the company says makes it portable enough for camping, tailgates and cookouts. And since the Koda 2 can also hit 950 degrees Fahrenheit, you can cook pro-level pizza in about a minute. This model is also equipped with the newest G2 burners for maximum efficiency and the 14-inch cooking area is larger than that of the previous comparable model, the Koda 12. What's more, the Koda 2 is compatible with the Ooni Connect smart hub, but it doesn't come in the box like the Koda 2 Pro and Koda 2 Max. The extra purchase will cost you $99.

The Koda 2 is available now for $449 while the Koda 2 Pro will be available May 1 for $749. Those prices are $150 more than the existing Koda 12 and Koda 16 models. And for the first time, Ooni ovens will be available in something other than the company's trademark Foundry Black. You'll also be able to choose a Slate Blue option with these new models. 

This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/ooni-debuts-koda-2-and-koda-2-pro-pizza-ovens-with-new-burners-and-bluetooth-smarts-170056892.html?src=rss
April 2, 2025  16:44:25

There’s a trailer for the upcoming third season of Star Trek: Strange New Worlds and it’s absolutely filled with goodies. It looks like there will be an episode soaked in the 1960s retro vibes of the original show, complete with period-accurate costumes and sets.

This is an episodic show, meaning that each episode is (more or less) standalone. The trailer shows off a few of the sci-fi concepts that will populate this third season. There’s a clip of the crew trying to connect dial-up phones to the ship (?!) and one that involves a murder mystery.

There are also two puzzling TNG-era additions. The famous Holodeck will be incorporated this season, or something that looks a whole lot like it. For the uninitiated, this is like VR but way, way better. Also, the trailer strongly indicates that Rhys Darby (Our Flag Means Death) will be playing a version of the prankster alien Q. It's the finger snap that gives it away. We knew he was going to be in the show, but didn’t know who he’d be playing.

Now for some bad news. There’s no release date, other than summer. That could mean June. It could mean August. We’ll keep you updated when Paramount+ drops some new info.

Star Trek: Strange New Worlds is a prequel series that follows Christopher Pike, the captain of the Enterprise prior to Kirk. However, the show has begun working in elements of the original iteration. Spock and Uhura have always been in it, but now Kirk, Bones and Scotty are starting to show up.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-star-trek-strange-new-worlds-season-3-trailer-has-some-serious-retro-vibes-164425733.html?src=rss
April 2, 2025  16:33:27

England's top-tier soccer league will soon use optical tracking to automate portions of offside calls. The Premier League said on Tuesday it will adopt semi-automated offside technology (SAOT) in live matches beginning on April 12. The league said the new tech won't change the accuracy of offside calls, but it will make them 30 seconds faster on average.

SAOT uses sensors from up to 30 cameras mounted high above the field in each Premier League stadium. They track the ball's precise location and up to 10,000 surface data points for each player. The sports tech company Genius Sports explains that the tech "provides more efficient placement of the virtual offside line, using optical player tracking, and generates virtual graphics to ensure an enhanced in-stadium and broadcast experience for fans."

Render of a Premier League stadium with cameras mounted around the upper bleachers.
Premier League

For the uninitiated, offsides is called in soccer when the attacking team's lead player is closer to the opponent's goal line than both the ball and the second-last defender. (The last defender is usually the goalie.) In recent years, the Premier League defaulted to the offsite Video Assistant Referee (VAR) team, which would determine the kick-point (the moment the lead attacker's teammate passes it) and add calibrated lines with a crosshair for the attacker and defender's locations at that time.

SAOT cuts a big chunk out of this (often lengthy) process by suggesting the kick-point and automatically creating offside lines based on the relevant defender and attacker's positions. The VAR team still has a chance to review the algorithm's suggestion before approving it.

At that point, a "decision visual" like the one below will roll for the fans in the stadium and those watching the broadcast at home to help clarify the call. The animation shows a white vertical wall representing the offside line, with a red (offside) or green (onside) line indicating whether the player crossed it.

Example of a decision visual from the Premier League's SAOT.
This SAOT decision visual shows the attacker's right arm crossing the offside line.
Premier League

VAR will still be available as a backup for offside calls. "Most offside decisions will be quicker, but VAR will still have the option to draw crosshairs as a backup to the SAOT system if required," the Premier League explained. "This process may be necessary in 'edge cases' where several players block the view of the ball or other players for the system's cameras."

This isn't the first use of the tech. The Premier League has tested it in non-live matches and in live FA Cup games. The BBC notes that SAOT was also used in the 2022 World Cup, Serie A, La Liga and the Champions League. The Premier League's version is a custom offshoot that Genius Sports developed with PGMOL (the referees' organization) and the league itself. Unlike previous adaptations, the Premier League's version doesn't put a chip inside the ball.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-premier-league-will-speed-up-offside-calls-with-optical-tracking-tech-starting-next-week-163327195.html?src=rss
April 2, 2025  16:22:15

Mario Kart World is arriving exclusively alongside the Nintendo Switch 2 when it hits store shelves on June 5. The day-and-date release of the latest iteration in the series was confirmed in the company's Switch 2 Nintendo Direct, along with a totally new feature: off-road driving. 

That's right, Mario Kart World will allow you to "drive virtually everywhere." That means you can grind down railings, jump off walls and even drive off the race track. You can also enter a mode called Free Roam which let's you simply drive around and enjoy the scenery with friends. Cue me as my forever choice Yoshi excitedly driving across the globe. 

Unsurprisingly, with a name like Mario Kart World, the courses will take place in regions around a contiguous game world. You'll also get a bit more of an immersive experience as Nintendo is going to change things up based on the time of day and the weather.

When it comes to a four-race Grand Prix, Nintendo is even having you do the legwork and drive between the courses. How you do along the way will impact your standing in the competition. There's also a new mode called Knockout Tour, which takes you from one end of the globe to another — but with elimination checkpoints along the way. You must be above the place listed on the screen, say eighth for example, or you'll get kicked out of the race. Oh and did we mention there's now 24 drivers, upping the competition? 

A new Mario Kart game for the Switch 2 isn't exactly a surprise. We got a first look at a potential Mario Kart game back in January, when Nintendo released a first-look at the Switch 2. But now we have a bona fide preview on Nintendo's site, as well as YouTube (below).

Unfortunately, this same info dump confirmed a less exciting development: The game will retail for a whopping $80 when it arrives on June 5. However, you can save $30 by opting for a bundle that packs the title in with the Switch 2 hardware for $500. 

Nintendo will announce more information about Mario Kart World during another Nintendo Direct on April 17.

Updated 12:21PM ET to add details on pricing and bundle. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mario-kart-world-headed-to-switch-2-with-24-player-races-and-an-80-price-tag-134117599.html?src=rss
April 2, 2025  16:00:38

It’s obvious that Apple products are some of the most sought-after in the tech world — that means sales are fewer and farther between than other gadgets, and they’re often the first things to sell out when discounts do arrive. But it would be a mistake to assume you’re doomed to always pay full price on things like iPads and Apple Watches. Apple deals to exist, if you know where to look.

Engadget keeps track of deals like these on a regular basis, so we can help you there. Below, we’ve collected the best Apple deals you can get right now on items like AirPods, MacBooks, iPads and more. Arguably the biggest caveat to note about Apple sales is that you’re almost never going to see discounts directly at Apple.com. Unless you shop refurbished, you’ll always pay top dollar direct at Apple, and for some things (like iPhones), that might be best. But you’ll find more discounts more often if you’re willing to shop at retailers like Amazon, Best Buy, Walmart, Target and others. 

Apple Pencil Pro for $99 ($30 off): The most advanced Apple Pencil includes a gyroscope, plus support for the squeeze gesture and Find My. It’s essentially an upgraded version of the second-gen Pencil, complete with pressure support and magnets so it can snap to the side of your iPad for safe keeping. Also at Target and Walmart.

Apple Pencil USB-C for $69 ($10 off): This more affordable Apple Pencil doesn’t support pressure sensitivity, but makes for a good stylus overall. If you’re a casual note-taker and can handle connected charging, you’ll save a few dollars by picking this one up. Also at Walmart and Target.

Apple AirPods Pro 2 for $199 ($49 off): These are the best wireless earbuds for Apple users, period. The latest models have improved ANC and transparency mode, along with good battery life, spatial audio and hands-free Siri. They also have MagSafe charging support and work with Apple’s "clinically validated” hearing test. Also at Target

AirPods 4 with ANC for $169 ($10 off): These buds have ANC, but they don’t have the interchangeable ear tips you’ll find on the AirPods Pro 2. Even so, they have an improved fit over the last version, plus good sound quality and a heap of advanced features. Also at B&H Photo

Apple iPad (A16) for $329 ($20 off): The newest entry-level iPad only arrived three weeks ago, but it's already seeing a minor discount at a couple retailers. The changes from the previous generation were are relatively minor, but it now comes with a faster A16 chip, more RAM and 128GB of storage as standard. It earned a score of 84 in our review — if you only need an iPad for roaming the internet, watching shows and doing some lighter productivity tasks, it's a good starter iPad. Also at B&H and Best Buy.

Apple iPad Air (M3, 11-inch) for $549 ($50 off): The only major difference between the latest iPad Air and the previous generation is the addition of the faster M3 chip. We awarded the new slab an 89 in our review, appreciating the fact that the M3 chip was about 16 percent faster in benchmark tests than the M2. This is the iPad to get if you want a reasonable amount of productivity out of an iPad that's more affordable than the Pro models. Also at Best Buy

Apple iPad Pro 13-inch (M4) for $1,193 ($107 off): The iPad Pro is overkill for any casual user, but if you want the best possible performance out of a tablet, this is the one to get. In our review, we marveled at how thin it is and called the OLED display one of the best we’ve seen. It houses Apple's latest M4 chip — the same slice of silicon as in the MacBook Air — which means it can handle even intense media editing. But the main drawback is price. This discount doesn't eliminate that hitch, but helps a bit. 

Apple Watch SE for $199 ($80 off): Those on tighter budgets can opt for the Apple Watch SE and know they’re getting the core Apple wearable experience with few compromises. We consider it to be the best smartwatch for newbies. Also at Target

MacBook Air (M2, 13-inch) for $749 (25 percent off): With the launch of the M4 MacBook Air, the M2 model feels a little old — even though it's objectively a solid laptop. We called it Apple's "near-perfect" Mac in our original review, praising it for its excellent performance, gorgeous screen and thinner design.

MacBook Air (M3, 13-inch) for $889 ($210 off): Now that the M4 MacBook Air is out, the M3 MacBook Air is no longer the latest edition. But it's still a great computer and our current budget pick for a MacBook. It builds upon the solid foundation of the M2 model, meaning it’s more than enough computer for most people. It earned a score of 90 in our review thanks to its speedy performance, sturdy yet sleek design, excellent keyboard and trackpad and good speaker system. If you want a slightly larger display, grab the 15-inch model instead. Also at B&H Photo.

MacBook Air (M4, 13-inch) for $949 ($50 off): Apple's latest MacBook Air only came out earlier this month, but it's already seeing a slight discount at a couple retailers. One of the things we appreciated most in our review was the slight price drop for the base configuration. Instead of starting at $1,099 like the M3 MacBook Air, the M4 starts at $999. Add in this discount and the fact that the ultraportable packs Apple's latest M-series chip, and you've got yourself a pretty good deal on a capable laptop — one that happens to be our favorite laptop overall

MacBook Pro (M4, 14-inch) for $1,429 (11 percent off): Both the 14- and 16-inch M4 MacBook Pros are some of the fastest laptops you can get right now, ideal for content creators, video editors and anyone who needs a notebook that can handle pretty much anything they throw at it. They have bright, bold displays, improved webcams and long battery lives, plus some models have Thunderbolt 5 ports. Also at B&H Photo

iMac (M4, 24-inch) for $1,204 (15 percent off): For an all-in-one solution, the M4 iMac is a good pick thanks to its powerful performance, standard 16GB of RAM and improved webcam. Just note that it only comes in the 24-inch screen size option.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/best-apple-deals-150020110.html?src=rss
April 2, 2025  16:00:19

Samsung and LG got a headstart on Sony when they announced their new 2025 TVs a few months ago at CES. But now, the latter is catching up with the pending arrival of three new Bravia sets, including a refreshed flagship QD-OLED, a midrange mini LED option and an updated budget alternative.

Before we get into the specific models, it's important to note that after revamping the naming scheme for all of its home theater gear last year, Sony isn't doing a full top-to-bottom overhaul of its entire lineup for 2025. Instead, it's introducing a handful of new TVs that will replace old models or slot into some existing gaps in its current portfolio. That means the Bravia 9 will continue to be the company's top-tier TV, with everything else falling in line under that.

The Bravia 8 II is Sony's new top-of-the-line QD-OLED TV for 2025.
Sam Rutherford for Engadget

This brings us to the Bravia 8 II, which as you may have guessed, is the replacement to the Bravia 8 and will be Sony's most premium QD-OLED TV. Like the Bravia 9, it features the company's XR processor which supports AI scene recognition tech to help preserve details in tricky scenes. The way it works is that by analyzing your content, the TV can compare what's being displayed with a reference library of known backgrounds and patterns to help fill in any gaps the source material may not have fully captured.

I had a chance to see this AI trick in person and while the effect is subtle, it definitely makes a difference during shots with lots of foliage, rocks or other challenging textures. I also noticed that the Bravia 8 II demonstrated improved tone mapping and much more accurate color gradients, which resulted in more detailed and realistic images, especially in very bright or dark shots. And of course, you get those lovely deep blacks and the excellent contrast that modern QD-OLED panels are known for.

The 2025 Sony Bravia 5 features a mini-LED panel with improved brightness and contrast.
Sam Rutherford for Engadget

Moving down the line, there's the Bravia 5, which neatly fills the void between Sony's existing 7 and 3 series TVs. It features a mini LED panel powered by the company's Backlight Master Drive tech, which delivers reduced digital noise and improved contrast. The most noticeable example I saw of this was the almost complete lack of halos or light bleed when viewing bright objects on a dark background. Another important spec is that the Bravia 5 is available in sizes of up to 98 inches, which makes it one of Sony's largest TVs (including the 83-inch flagship Bravia 9).

The 2025 Sony Bravia 2 II features a new direct lit LED panel instead of the edge-lit display used on the previous model.
Sam Rutherford for Engadget

Finally we come to the Bravia 2 II, where the biggest change is the shift to full direct lit LED instead of an edge lit panel like the previous model. This delivers much more vibrant colors in addition to significantly wider viewing angles on sizes ranging from 43 to 75 inches. Like Sony's other TVs, its OS is powered by Google TV and it includes an upscaler to bring old content up to 4K. The one major limitation on the Bravia 2 II is that it features a refresh rate of just 60Hz.

Unfortunately, official pricing and availability for all of Sony's new TV's won't be available until sometime later this spring. So if you're currently shopping for a new set, you may want to hold off for another couple of months.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sonys-2025-bravia-tv-lineup-includes-a-new-flagship-qd-oled-model-160019669.html?src=rss
April 2, 2025  16:00:12

Last spring, Sony debuted its Bravia Theater line of soundbars and speakers, ditching its confusing product names in the process. The initial group consisted of the flagship Bar 9, Bar 8, Bravia Quad speaker set and a Theater U neck speaker. Now the company is looking to offer a more compact midrange option that's still capable of Dolby Atmos and DTS:X audio. With the new Bravia Theater Bar 6, Sony gives users a 3.1.2-channel option, and this time, it comes with a wireless subwoofer in the box. 

The Bar 6 will be the entry-level option in Sony's Bravia Theater soundbar lineup when compared to the more robust Bar 8 and Bar 9. The company says the goal here is to provide both immersive sound and clear dialogue. The soundbar's two up-firing drivers are paired with three more across the front for Dolby Atmos and DTS/X dimensional audio. Sony provides up-mixing tech to transform stereo content to 3D sound when those immersive formats aren't available. For dialogue, Sony utilizes both a dedicated center speaker and so-called Voice Zoom 3. That latter item is an AI-powered tool that recognizes human voices and adjusts their volume as needed to keep speech clear. 

Sony is offering two packages for the Bar 6. First, you can opt for all-in-one setup that comes with rear satellite speakers and a subwoofer for a 5.1.2 surround sound setup. The company calls this the Bravia Theater System 6. If you don't need the rears, you can get the Bar 6 and a sub. Just note that the two subwoofers in those two configurations are different, and the back speakers with the System 6 don't have up-firing drivers. 

Sony's Bravia Theater System 6 is an all-in-one setup that centers on the new Bravia Theater Bar 6.
Sony's Bravia Theater System 6
Sony

One item that's notable about the System 6 is Sony's new Multi Stereo Mode. With living room setups that have rear speakers, those satellites sometimes provide awkward audio performance for music. This feature on Sony's new all-inclusive package replicates stereo left/right channels to the center and rear speakers for a more enjoyable audio experience. 

Lastly, Sony has a new set of rear speakers, dubbed the Bravia Theater Rear 8. These are compatible with the company's soundbars and work with its 360 Spatial Sound Mapping tech to calibrate your system to your living room's acoustics. The Rear 8 are different from the speakers that come with the System 6, so you'll want to consider that when making your buying decision. 

When paired with a Bravia TV, Sony's soundbars can be controlled with the Bravia Connect app on a phone. Here, you can adjust volume and other settings without a remote or on-screen menu. Both the Bravia TV and Bravia Theater lineups can be controlled via on-screen prompts without having to change remotes. More specifically, a Bravia TV controller can be used to adjust volume, sound field and more on the Bravia Theater soundbars and speakers. 

There's no word on pricing or availability yet for the Bravia Theater Bar 6, Bravia Theater System 6 or the Bravia Theater Rear 8. All Sony has divulged thus far is that the trio of new products is set to arrive sometime this spring. 

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/sony-adds-the-bravia-theater-bar-6-to-its-dolby-atmos-soundbar-lineup-160012544.html?src=rss
April 2, 2025  15:02:34

The Switch 2 Nintendo Direct has officially come and gone, leaving in its wake some big news about the system and its upcoming games. One of arguably the cutest announcements came courtesy of Kirby Air Riders, a new game from Super Smash Bros. director Masahiro Sakurai. So, while there's sadly no new Smash game on the horizon, you can glide around with Kirby and friends. 

Kirby Air Riders comes over two decades after Sakurai designed Kirby Air Ride for the GameCube. Yes, you can now take a moment if reading this has made you feel old. After nearly a minute of build-up, the trailer shows Kirby riding along on the Warp Star machine, through a pleasant looking valley. It ends with the "rs" being dramatically attached to the original Kirby Air Ride title. 

We don't have an exact release date for Kirby Air Riders yet, but Nintendo says it will be sometime this year. As for the Switch 2, you can pick one up for $450 on June 5, along with new games like Mario Kart World.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/super-smash-bros-directors-kirby-air-riders-will-come-to-the-switch-2-150234970.html?src=rss
April 2, 2025  14:45:16

Silksong, the long-awaited to sequel to 2017's Hollow Knight, will arrive later this year, according to a brief sizzle reel Nintendo shared during today's Switch 2 Direct. In fact, the snippet was so short you might have missed it if you blinked, and featured the same section of gameplay we first saw during the game's announcement trailer back in 2019. 

Of course this being Silksong we're talking about, I wouldn't count on the game's developer, Team Cherry, sticking to that date until we have the game in our hands. If you recall, back in 2022 there was speculation the game would arrive by June 12, 2023 after Microsoft included it in a Xbox Game Pass trailer and said all the titles featured in said clip would be available within 12 months. Well, June 12, 2023 came and went with no release of Silksong.       

This article originally appeared on Engadget at https://www.engadget.com/gaming/hollow-knight-silksong-purportedly-arrives-this-year-144515332.html?src=rss
April 2, 2025  14:21:00

If you were hoping for Bloodborne 2, I have good and bad news. This isn't that, because that' Sony thing. However, FromSoftware's new game, coming to the Switch 2, looks to borrow a lot of the gothic cues and style of Bloodborne.  

The Duskbloods leans into a slightly more Steampunk style too, with what appears to be steam-powered automatons. There are also vampire shenanigans, a man with an axe in a pyjama onesie, a dinosaur and a rune-covered rodent. In short, there's lots of mystery, lots of violence and some magic, too. 

In today's brief trailer, we saw one of the characters leap into a busy Victorian cityscape, toured some shady churches and got a glimpse of a huge beast that we'll probably need to slay. We also got teases of several characters wielding different weapons and attack patterns.

For now, The Duskbloods doesn't have a specific release date; it will land on Nintendo's new console sometime in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/fromsoftware-the-duskbloods-switch-2-2026-release-142025792.html?src=rss
April 2, 2025  14:10:26

Nintendo Switch Online is getting a Switch 2-exclusive upgrade. On June 5, the same day the new console goes on sale, the service's Expansion Pack service will begin including GameCube games. At launch, Nintendo will offer The Legend of Zelda: The Wind Waker, Soulcaliber II and F-Zero GX, with more games to come following the Switch 2's release. 

Games that support multiplayer, including F-Zero GX, will offer online play, with support for up to four players. Additionally, the Switch 2 will render every GameCube game at a higher resolution for improved image quality. Nintendo will also release a new version of the GameCube's classic controller that features a USB-C connection, wireless connectivity and a dedicated C button for GameChat functionality.        

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-will-play-gamecube-games-141025334.html?src=rss
April 2, 2025  13:56:48

Nintendo is today laying out the goodies for the Switch 2, which includes the third-party titles available at launch. The roster may be small, but it includes a number of notable titles from the current generation, trimmed and polished to work on the new hardware. That includes Cyberpunk: 2077, Elden Ring: Tarnished Edition, Street Fighter 6, Hitman: World of Assassination and Split Fiction. EA has also committed to putting whatever the hell we pretend to call FIFA these days EA Sports FC as well as this year’s Madden. There’s also a Bravely Default: Flying Fairy HD remaster and Yakuza 0: Director’s Cut plus a tweaked version of Hogwarts: Legacy. Fortnite will also be available on the console on release day.

The breadth and depth of titles available on day one is testament both to the fact there are plenty of good titles in the air right now, and that the Switch 2 must be fairly easy for developers to work with. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/cyberpunk-2077-and-split-fiction-are-third-party-launch-titles-for-nintendo-switch-2-135648661.html?src=rss
April 2, 2025  13:40:39

Nintendo won't let you escape two of its most critically-acclaimed games ever. It's announced there will be Switch 2 versions of both Legend of Zelda: Breath of the Wild and Tears of the Kingdom. Both titles will benefit from the next-gen console's increased power, with enhanced framerates and resolution during play, as well as HDR support for deeper colors and contrast. Nintendo wasn't specific on the difference between handheld and TV play just yet, but we know the new console will feature several resolutions for play, from 1080p through to 4K. 

The Switch 2 is also capable of up to 120 FPS, so you're likely to see a difference. For reference, Tears of the Kingdom on the original Switch was locked at 30 FPS in both the Switch's handheld and TV modes.

Also, the new mobile Switch App will have new Zelda-specific features for these new editions. It can turn your smartphone into a (sort-of) Sheikah Slate. It'll guide you around maps with voiced directions, and you'll be able to share your creations with QR codes so that others can create your Mad Max destruction machines in their games. 

And if you're a Switch Online subscriber with the Expansion pack, you'll get both upgraded iterations for free, provided you own the originals. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-announces-upgraded-switch-2-editions-of-zelda-breath-of-the-wild-and-tears-of-the-kingdom-134039778.html?src=rss
April 2, 2025  13:33:55

Nintendo just dropped a boatload of Switch 2 news. We got the release date, which is June 5, and plenty of details. The company also pulled the lid off a mysterious Joy-Con feature. The rumors were right. They can double as mouse-like controllers. 

One Joy-Con can be used as a traditional controller, held vertically, while the other slides along the table as a mouse. This could allow for near-perfect ports of Wii and Wii U games that relied on motion control, in addition to ports of PC titles. A Joy-Con will also combine with the gyroscope for unique gameplay experiences. Incidentally, this functionally will even work on pants. 

Nintendo.
Nintendo

The good use case here should be first-person shooters. Computer mouse controllers offer a level of precision that consoles have typically struggled to match, but this looks like an attempt to address this particular issue. It could even make the Switch 2 a powerhouse for franchises like Civilization. As a matter of fact, the company announced a port of Civilization VII

The company revealed that a Switch 2 version of Metroid Prime 4 will use this feature. Nintendo might also release games that make special use of this functionality down the line. It also pulled the lid off a game called Drag x Drive that's controlled via mouse Joy-Con. 

a game.
Nintendo

The company even showed off nifty-looking demos, but these look mostly like mini-games. I, for one, would very much like a new Mario Paint.

Nintendo
Nintendo

The company also revealed another tool for the Switch 2. This is the mysterious "C" button. The button calls up voice chat. Finally, a Nintendo console with easy voice chat.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-joy-cons-can-double-as-mouse-like-controllers-133355339.html?src=rss
April 2, 2025  13:33:34

Voice chat was never easy on the Nintendo Switch. Thankfully, with the Switch 2, Nintendo is making it an essential part of the new console. By pressing the new "C" button, located on the right Joy-Con, players can jump into a GameChat with their friends and family. Nintendo demoed the feature during its recent Switch 2 Direct, alongside a new Switch 2 Camera that will go on sale on June 5, the same day as the new handheld.     

If you've ever watched someone stream on Discord, you'll have an idea of what to expect from GameChat. Along the bottom of the interface are windows for every chat participant. At any time, up to four of your friends can start sharing their screen, and join with video chat if they own the Switch 2 Camera. Every Switch 2 unit features a microphone along the top of the device to facilitate voice communication, and GameChat allows up to 12 people to converse over voice. In the demo Nintendo showed off, friend streams appeared to run noticeably worse than the main gameplay. 

"Safety features are in place to help players have a safe and secure chat experience, such as the ability to report a person while in a chat session," says Nintendo. Additionally, children under the age of 16 will need approval from their parent to use GameChat, which they can obtain through an updated version of the Nintendo Switch Parental Controls App.  

Nintendo said a Nintendo Switch Online membership will be required to use GameChat. However, the company will offer a free trial through March 31, 2026. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2-offers-built-in-voice-chat-and-screensharing-133334225.html?src=rss
April 2, 2025  13:24:31

If there’s one thing Nintendo has always understood, it’s that everyone may want to play together, but might not all own the same game. With the Switch 2, the company is launching GameShare, enabling local multiplayer on multiple consoles with just one copy of a title. Yes friends, this is the wireless multiplayer feature from the Nintendo DS or, depending on your era, the modern day GameBoy Link Cable.

With the first Switch, multiplayer was limited to sharing JoyCons on the same console hardware. But for the successor, if two people each have a Switch 2 but one copy of a compatible game, then they’ll be able to play wirelessly on their own hardware. But that’s not all, as you’ll also be able to do this with four consoles at a time, including original Switch and Switch Lite models.

Unfortunately for now, the list of games compatible with GameShare is pretty thin, but Nintendo says more will be coming in the future. At launch, it'll work with Captain Toad: Treasure Tracker, Super Mario 3D World / Bowser's Fury, ClubHouse Games (pictured above), Super Mario Odyssey and Big Brain Academy.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-lets-switch-2-players-share-their-games-132431186.html?src=rss
April 2, 2025  13:01:54

The 2025 Audi e-tron GT RS Performance has a special way of welcoming you. As you approach, it does the usual show of blinking headlights and tail lights, plus puddle lamps projecting red RS logos on the ground. That's nothing special these days. But when you get to the door and reach for the handle the car literally rises to meet you, springing up two full inches to ease your entry into this ultra-low, extremely long sport tourer.

At least, it will do that if you spend the extra $11,000 for the new active suspension, a very worthy add-on to this $167,000 sports car and just one of the dozens of upgrades Audi made to the big performance machine for 2025. And it's good that those upgrades are so substantial, because from the outside, the car looks barely different than what came before.

Audi slightly massaged the front grille, while the diffuser projecting from beneath the rear bumper looks far cleaner than before. Still, you'd be hard-pressed to tell new from old from a distance — or up close, for that matter. The biggest exterior change is probably the roof of the e-tron GT, which is now available in your choice of shiny or matte carbon fiber. Or, if you're more interested in sunshine than weight savings, you can opt for a new glass roof with nine separate integrated liquid crystal panels that turn opaque at the touch of a button.

That makes for a fun talking point if you feel the need to impress your friends, but the 912 horsepower on tap will surely take care of that. Fire up launch control, and even the most jaded motorheads will be left utterly breathless. The e-tron GT RS Performance rockets from zero to 60 mph in just 2.4 seconds, which is a world-class figure, but what's more impressive is how it just keeps on going. I had a chance to run the car up past 130 mph (on a closed track) and the feeling was right on the border between thrilling and terrifying. The forces squeezing me into the (thankfully quite supportive) sport seat made my animal brain scream for sweet release.

2025 Audi RS e-tron GT Performance first drive
Audi

That wasn't the only mindjob happening here, though. That new active suspension can be set to actually make the car lean into corners while also dipping the nose under acceleration and lowering the tail when you hit the brakes. It's all in an effort to create a more stable, predictable platform, enabling you to drive the car hard without your passengers losing their patience — or their lunches.

The capabilities of the RS e-tron GT Performance are definitely remarkable in any condition. A quick twitch of your right toe is enough to send it leaping forward, and for those special moments, you can get about an extra 94 horsepower by pressing the big red BOOST button on the steering wheel.

Unfortunately, that's about the only thing good about the wheel. For this new e-tron GT, Audi shifted to the type of capacitive touch buttons that everybody hates on the Volkswagen ID.4, which are both challenging to use by touch and yet easy to accidentally trigger. I kept raising the volume on the stereo every time I made a left turn. That's no good.

The rest of the interface is much the same as before, with the 10.1-inch touchscreen angled in the middle of the dashboard. It's running Audi's MMI software though, which is a bit sluggish at times. Still, between the touchscreen, the Virtual Cockpit digital gauge cluster behind the wheel and the HUD projected on the windscreen, you have no shortage of displays to admire.

The rest of the cabin is largely unchanged as well, which isn't a bad thing. Seats up front are supportive yet comfortable, power-adjustable in all the right ways, heated and ventilated, and sit low enough in the car to offer plenty of headroom. Seating in the back isn't bad either, with a bit of extra legroom provided by a division in the battery pack, creating space for rear passenger feet.

That rear-seat layout is the same as before, but while the battery pack shape is the same, crack it open and you'll find all sorts of newness. Audi changed the chemistry of the cells and that, plus some design revisions, has boosted energy density, which means more capacity in the same space.

The battery now offers 105 kWh of total capacity (95 net), which is up from 93.4 before, while other changes have boosted charging speed. The maximum charging current is up to 320 kW from 270 kW before, and the battery can now maintain that speed at a wider range of temperatures. The result is an 80 percent charge in just 18 minutes. That's about 240 miles worth of range in the time it'll take to make a pit stop yourself. 

All those battery upgrades provide up to 300 miles of range on the 670 horsepower S e-tron GT or 278 miles of range on the faster RS e-tron GT Performance. Those figures represent a gain of between 29 and 51 miles over the old car, depending on which spec you choose. That's a major boost in longevity, and since that new suspension is equally good at being soft and cosseting as it is sharp and exciting, the GT makes for a remarkably good touring car. I spent most of a day idling my way in and out of Las Vegas in one, and I would’ve gladly done many more miles without complaint.

But with all that power and handling, the GT is happiest when it’s pushed to its limits. The only challenge is your budget will be pushed, too. The 2025 S e-tron GT costs $125,500, while the faster RS e-tron GT Performance starts at $167,000. That means all the new battery tech and brain-scrambling power have added about $20,000 to the sticker prices of the previous year's car. And you'll spend even more if you want all the toys.

So, the RS e-tron GT Performance is expensive, but impressive too. We're still barely a decade into seeing what high-performance EVs can do, an engineering journey that will surely take us to new heights in the years to come. But what this car can do today is remarkable, with acceleration so strong that it's uncomfortable, suspension so advanced it can dance, and yet all the comfort and poise befitting an Audi.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/audis-refreshed-rs-e-tron-gt-performance-brings-shocking-speed-for-a-premium-price-130154710.html?src=rss
April 2, 2025  12:56:07

The wait is finally over: The appropriately titled "Nintendo Direct: Switch 2" presentation will start today (April 2) at 9AM ET / 6AM PT, and will stream on Nintendo's YouTube channel. Today's presentation follows a shorter Direct video last week, in which the company teased a Tomodachi Life sequel and the last few Switch 1 games (all of which will also run on the new console, thanks to backward compatibility).

Because of the short teaser video Nintendo released in January, we already know the basic details of the Switch 2's look and feel — a larger screen, some sort of mouse functionality for the Joy-Con controllers — and we even got a glimpse at what looks like a new Mario Kart game. But the company's April 2 presentation should answer a litany of remaining questions about the Switch successor, including the price and release date.

You can read our article collecting Switch 2 rumors and reports for a preview of what Nintendo might cover. Particularly pertinent for anyone thinking about buying the new console, recent leaks indicate that Nintendo could open up pre-orders for the Switch 2 as early as April 9, and ship out the device in June.

We'll have to wait for the Nintendo Direct to finalize those details, of course. Nintendo has indicated that the presentation will last about an hour, so that should be enough time to present a longer list of Switch 2 games beyond those initial fleeting seconds of a new Mario Kart. You can watch along on Nintendo's YouTube channel or right in this article once the stream goes live. We've also go a Switch 2 liveblog going for real-time commentary. Stay tuned to Engadget in the hours and days that follow for complete coverage.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/how-to-watch-todays-switch-2-nintendo-direct-210632768.html?src=rss